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Type: Posts; User: melvinator

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    Re: How to program with OpenGL on mac?

    What you need to do is to recompile the GLUT source into a .o file or a shared lib. It does takes a little bit of "greasing" to get the code to compile properly, but it works for both the 1.0 & 1.2...
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    Re: How to program with OpenGL on mac?

    You could always use Project Builder under MacOSX, basicly its a front end to gcc/g++/gdb which does all the work anyways so you might mind this a little more intuitive coming from a linux...
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    Re: glLockArraysEXT

    Aside from http://oss.sgi.com/projects/ogl-sample/registry/EXT/compiled_vertex_array.txt ?
    <-d0n->
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    Re: need help installing :(

    As I use MPW, I'm kind of going on memory from a friends system with CW. Putting the SDK into the "MacOS Support" folder inside the "Metrowerks Codewarrior" folder will add all the gl headers to the...
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    Re: Info on converting .3DMF->OpenGL

    Hello, actually its Don Murta, but oh well, you can't win them all. The app has been renamed to GLSee, and has been moved on to the Downloads page of http://members.home.com/murtad/
    Just a...
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