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Type: Posts; User: Cacks

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  1. Thread: NURBS

    by Cacks
    Replies
    0
    Views
    182

    NURBS

    Hi guys,

    GLU NURBS seem to use:

    degree + number of control points + 1 knots.

    whereas other sources declare the amount of knots for NURBS to be:

    degree + number of control points - 1 knots.
  2. Thread: Evaluators

    by Cacks
    Replies
    4
    Views
    494

    Re: Evaluators

    So how are they calculated?
  3. Thread: Evaluators

    by Cacks
    Replies
    4
    Views
    494

    Evaluators

    Hi guys,

    r OpenGL evaluators accelerated? I've heard that they are not?

    Thanks
  4. Thread: NURBS object

    by Cacks
    Replies
    2
    Views
    265

    NURBS object

    Hi guys,

    I can render i single NURBS surface. But I now want to render a cube, each side being a NURBS surface. Can I pass 1 control grid to the gluNURBS function or would I have to create 6...
  5. Replies
    3
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    378

    Re: NURBS surface uncaught exception

    Found the soloution. Its a problem specific to mixing managed and unmanged C++

    http://www.winterdom.com/mcppfaq/archives/000262.html
  6. Replies
    3
    Views
    378

    Re: NURBS surface uncaught exception

    Hi RigidBody,

    I have created a RC already, my program renders ok without the NURBS surface code. Any other ideas?

    Thanks
  7. Replies
    3
    Views
    378

    NURBS surface uncaught exception

    Hi guys,

    I am trying to create a NURBS surface. I've basically took the code out of the Red Book Surface.c and modified it into my own modeller just to get something working. My code compiles fine...
  8. Replies
    0
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    365

    Camera manipulation for CAD app

    Hi guys,

    I want to build a small 3d modelling application. Im using Visual C++ .NET 2003. I've got my rendering context up and have a cube rendering. I want to implement implement a deformable...
  9. Replies
    9
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    354

    Re: OpenGL & .Net Forms

    Hi Tori,

    I tried what you said. But for each tick event I rerender the scene, not invalidating the form. Do you know how to set ticks per second?

    Thanks for the help!!
  10. Replies
    9
    Views
    354

    Re: OpenGL & .Net Forms

    Hi ppeterson,

    I have it rendering now kind of. I have to press a button to activate rendering then swapping of buffers in a loop. What is the best way by means of using an event to trigger...
  11. Replies
    9
    Views
    354

    OpenGL & .Net Forms

    Hi Guys,

    I want to create am OpenGL app using VC++ .Net forms not MFC. I can create the rendering context fine but can get it to display on the form. Any1 know how to do this?

    Thanks for any...
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