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Type: Posts; User: kakashi

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  1. load shader file from assets on android using AssetManager ?

    hi, i try to load my shader file from assets using ndk, all work fine but final char array contain random sybols at end, and the compiler can't copile it, there is my function :



    const char*...
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    sorry its my first post, and thank you its clear...

    sorry its my first post, and thank you its clear ;)
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    thank you thokra for your reply

    thank you thokra for your reply
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    here my main.cpp my program work without any...

    here my main.cpp

    my program work without any porblem when i remove this line "uniform vec4 myVar;"
    ...
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    uniform,attribute type error ?

    hi,

    im using SDL2, NDK, OpenGl ES 2.0 on ubunto 12.04, and when i declare variable as "uniform type or attribute type", i get this error :

    main.cpp:15:1: error: 'uniform' does not name a type
    ...
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