I'm fairly new to the game but have found OpenGL to be easy enough to pick up. Quicktime does sound/video well(for those wanting a standard for including sound/video). I'm using Java and as such...
Type: Posts; User: IamBob
I'm fairly new to the game but have found OpenGL to be easy enough to pick up. Quicktime does sound/video well(for those wanting a standard for including sound/video). I'm using Java and as such...
do I get the -I'm the biggest idiot- award? I realized, about 2 minutes after posting that last piece that it was only rotating if I was holding the left/right keys..that's where I was having...
okay, I think I get it.
I'm using Java and GL4Java to write my app.. this is what I've got:
float M_PI = 3.14159f;
gl.glMatrixMode(GL_MODELVIEW);
gl.glLoadIdentity();
...
couple of questions from the newbie:
Is there any semi-generic code to do the walkthrough I need? What variables will I need(xpos,ypos,zpos,xrot,yrot,zrot)? how do I rotate and translate to make...