Well thanks. Got it working, Sometimes you just need confirmation that you're on the right path so that you know to persevere when it ain't working. You gotta squeak to get the grease, even if your...
Type: Posts; User: meanfox
Well thanks. Got it working, Sometimes you just need confirmation that you're on the right path so that you know to persevere when it ain't working. You gotta squeak to get the grease, even if your...
Hmmm, what happened to this forum? Where did everyone go?
Oh and I am on Windows.
Anyone else using Windows + FTGL and getting small crisp text? Or are people doing their own code on top of freetype?
Tom
I'm tinkering with FTGL right now. For high performance and crisp-like-a-word-processor text, should we be using FTGLTextureFont or FTGLPixmapFont?
So far I haven't succeeded in getting 12 point...
Hi,
Wondering if someone can guide me a bit here. I would like some nice specular highlights on my oceans but not the land. I have these bitmaps:
1. RGB Texture of Earth (land and ocean)
2....
I don't know which hardware - just that ati driver. The minidump tells me the stack and OS but not too much else...
My OpenGL screensaver sends me a minidump on exception. I've been getting a number of these "Integer division by zero" exceptions in atioglxx.dll from various users.
Call stack:
...
When I initialize a small font (say 12 pt) and draw it at 1.0 scale, it is still not crisp.
Has anyone added font-selection to their OpenGL app?
Cheers,
Tom
Hi,
I would like the user to be able to choose the fonts and font sizes for text in my app. I have been tinkering with FreeType. The text comes out sharp when it is large but not at all sharp when...
Thanks for the response. Would this be more costly than GL_POINTS?
Cheers,
Tom
Hi,
I'm using GL_POINTS and want to glEnable(GL_POINT_SMOOTH) but if and only if the point antialiasing is done in hardware - otherwise this statement will absolutely kill performance in my...
Thanks, but I only want the starfield to fade - there are other objects in the scene so the black quad trick is no good.
Anyone else got any ideas?
Hi,
I have a display list that includes glColor3 calls. I want to be able to fade in and fade out what the display list draws. Am I hosed? Calling glColor4 before the display list draws doesn't...
Thanks. After reading up on GdiFlush I figured that perhaps my GDI and OpenGL were conflicting - I use double buffering. I had been using the DC from wglGetCurrentDC for my glyph code. I'm going to...
Yup, that's not it. Any other ideas?
Hi,
I use GetGlyphOutline to achieve nice antialiased text. On all my test computers, and most computers in general, it works fine, resulting in images like this:
This is what most people see ...
I'll help you out...
This behavior will be due to a Windows security feature on Win2K and above. Any process launched by the screensaver will be killed when the screensaver bails.
This...
Thanks for all your responses. Perhaps I will see if I can find a workaround by some trickery. But I am not really that keen to hack my product due to Intel's laziness.
As developers we all know...
I recently found out that Intel has turned off hardware acceleration for a number of their embedded 3D chipsets if the application is an OpenGL screensaver. Why? "because of potential compatibility...
After further experimentation, the problem is most apparent when I set GL_SHININESS low. Setting it to around 10 to 15 seems to ameliorate the problem.
I determined that adjusting the tesselation...
nope, no stencilling...
Thanks, but neither of these comments seems to tally. The artifact is very strong on blue spheres but seldom seen at all on different colors.
As I mentioned there are plenty of poly's in the...
Hi,
Please first see this image:
http://www.3dwonders.com/images/specular.jpg
I would like to understand what is causing the jagged black shaded edge you see on the left side of the...
Changing the lighting a bit might lessen the problem a little.
The camera is also moving around a bit, which is probably why I am seeing the problem at all.
Thanks for all the ideas, folks.
Backface culling is already on.
My videocard is a GeForce FX5600 with the latest drivers.
I'm wondering if vman is right and that this is just some poor leftover pixels. In which case how to...