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Type: Posts; User: eakoli

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  1. Re: Artifacts/Bleed thourhg when rendering parallel polys

    Ahh ok...well my near/far are 1.0/8000 right now cant go much smaller than that (
  2. Re: Artifacts/Bleed thourhg when rendering parallel polys

    Not sure how i would go about "sqeezing" my depth range. Do you yea mean by modifying glDepthRange to some thing other that 0,1 ?
    Tried that no effect.

    While the polygon offset will probably...
  3. Artifacts/Bleed thourhg when rendering parallel polys

    I have a scene that is begin rendered by 2 programs. Program A (someone elses that I dont have access to) and Program B (my source).

    In the scene there are a few places that have papers lying on a...
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