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Type: Posts; User: Justin Couch

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    Re: Which Current Hardware supports OpenGL 2.0

    Our experience with GLSL on the 9700-class cards has been extremely poor. The old ARB FP/VP programs are fine because you have a great deal more control. It's just the GLSL compilation and running...
  2. Re: Trying to decipher obscure nvidia error messages

    Ta. Not sure it is going to help though. What I'm finding though, is that the bugs aren't repeatedly reproducable :mad: Sometimes it works, sometimes it doesn't. Once, I'd gotten everything...
  3. Trying to decipher obscure nvidia error messages

    Compared to developing shaders on ATI cards, the nVidia development is starting to drive me nuts. The error messages are some of the most unhelpful that could be devised. The worst bit that I've been...
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    Re: OpenGl and XML communicating???

    There are non for direct API calls that I know of. I think it would be a really, really bad idea to do programming with XML directly.

    Instead, what you probably want to look at is one one of the...
  5. Efficient construction of submatrices?

    I've run across some code in what I think was nVidia's GLSL implementation that won't run on the ATI or 3Dlabs cards we have here (surprise!? :D ). What it is doing is constructing a 3x3 submatrix...
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    Re: OpenGL 2.0

    Check the front page of the site. GL2 got released yesterday. Based on past experience, you probably won't see drivers for another 2-3 months yet, maybe a bit longer.
  7. Re: OpenGL Shading language books. Any recommendations?

    Yes, OGL 2.0 was announced at Siggraph. They ran into a couple of last minute hiccups, which delayed the real release for "3 weeks". Thus, end of the month is likely a good time.
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    Re: newbie question: Cg vs glslang?

    If you are wanting to do full scientic calculation using the GPU, and have no background in OpenGL programming, you will probably be better off looking at either Brook or SH. These are specialist...
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    HLSL -> GLSLang guide?

    I've not come across anything out on the general 'net about converting between the two shader languages. Considering that a good chunk of the demos and books currently use either Cg or HLSL, most of...
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    Re: Pls support other languages != C/C++

    There are formal bindings for Java already underway. JSR 231 is for the full OGL spec, and JSR 239 for OGL-ES.

    If you want to run non-formal bindings then the there is the JOGL codebase which is...
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