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Type: Posts; User: honeyhuang

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  1. Re: cutting out a surface; think drawing windows in a house

    I have the same problem, but the window should be opened at random place on the wall, and the window size is random too. how to do?
    thanks!
  2. Replies
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    446

    Re: Open formats for models

    Hi,
    if you export into VRML97, you will get a wrl file which perhaps lost some information such as animation.
  3. Re: Surprise, The Frame Speed is varied all the time!

    Thank you. How I add SDL_Delay function to control the frame rate down to 25fps. it is quite stable now.
    Thank all for all helps!
  4. Re: Surprise, The Frame Speed is varied all the time!

    Thanks to all.

    To jide: if my app run at 22fps , why it can touch 100fps. if there are something out of my program, my app should be slowed down, not accelerated.
    In order to simplify the...
  5. Re: Surprise, The Frame Speed is varied all the time!

    Thanks to all!

    to jide: I have drawed the same thing in each frame wiyhout change of the viewport.


    to herc: thank you for the web page which give me good idea to control object motion...
  6. Replies
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    121

    Re: Texture not appearing

    Please be sure you have correctly loaded the bmpfile into texture object.
  7. Surprise, The Frame Speed is varied all the time!

    Hi all, when I run my project, the frame speed varied up and down. I can not understand it !
    let me introduce my project here.
    My project is programed with SDL & OpenGL, in the main.cpp file, i use...
  8. Surprise, The Frame Speed is varied all the time!

    Hi all, when I run my project, the frame speed varied up and down. I can not understand it !
    let me introduce my project here.
    My project is programed with SDL & OpenGL, in the main.cpp file, i use...
  9. Re: How to use fog correctly in opengl application?

    Thank you for your reply. But why the SphereB is effected by fog? it is far before GL_FOG_START!
    thanks again!
  10. How to use fog correctly in opengl application?

    Hi all,
    I meet a problem when i use GL_FOG in opengl application. Perhaps i misunderstand the param "GL_FOG_START" and "GL_FOG_END".

    here is the related code :

    ...
    GLfloat fogColor[4] =...
  11. How to use fog correctly in opengl application?

    Hi all,
    I meet a problem when i use GL_FOG in opengl application. Perhaps i misunderstand the param "GL_FOG_START" and "GL_FOG_END".

    here is the related code :

    ...
    GLfloat fogColor[4] =...
  12. AntiAliase can't work on my computer, but can on another!

    In my program, i use antialiase code such as "glEnable(GL_LINE_SMOOTH)",but after antialiase, the render result of the program was same as before, but when I run the same program on another computer,...
  13. Re: An urgent question about texture mapping, help!!!

    "glDisable(GL_DEPTH_TEST)" makes every Graphic Unit drawed on the screen in the order you write the corresponding code. So you got the result surprised.
    If you delete the code line , every thing...
  14. How to use opengl in WINCE(with ARM cpu)?

    Who can give me a tutorial?
    Where should I go for help when I face a new problem about opengl in embedded system?

    Thanks in advance!
  15. How to use opengl in embedded operating system?

    Hi all,
    Now, I want to port an application(for win2000) to wince(with ARM cpu),
    The application is developed in Visual C++, in which I used opengl and glu. I have copied and edited the...
  16. Replies
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    133

    Re: same scene , different render result?

    Thank you very much!!
    I have changed the near clip , set it further; so the result is correct now!
    The reason is z-fighting.
    Thanks again!
  17. Replies
    3
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    133

    same scene , different render result?

    Hi All:

    I am designing a project using VC++&OpenGL, and now I experience a strange problem which is presented below.
    A scene is rendered the first time, the appearance is right. but when i rotate...
  18. Replies
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    3,286

    Re: loading multiple textures

    I think the question is different from the concept of multi_texture in opengl. The question could be understood as "How to load several textures independently in OpenGL".
    Is what I think correct?
    ...
  19. Re: How to draw a 3D cube wireframe using glVertex

    Yes, he is right. The website of nehe is very very useful. So many source codes are there!
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