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Type: Posts; User: Brianj

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    Re: re: improving the SDK

    The first tutorial could be modeled after this post. I find it fairly easy to understand (as someone without knowledge of shaders and doesn't have a strong background in math). It should be trivial...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    Is there any word on OpenGL 3 tutorials from the ARB? Cause not everyone can plunk down $3000 for a five day course.
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    If they need a little more time, that's fine. The worst part about the wait wasn't the wait itself - it was not knowing anything. If communication is an area where Khronos is willing to be a little...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    If Khronos needs 6 months to get the next revision out, and promises to keep us in the loop about what's going on -I'll be a patient little boy.
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    Re: OpenGL 3 Updates

    It's not surprising they're going to have financial troubles. This looks a lot like the period when Sony was just about to release the PS3 (no one likes arrogance). They let the success of the G80...
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    Re: OpenGL 3 Updates

    Is it possible to get a list of the companies that voted against the rewrite for the 3.0 release? Just to correctly focus anger at, and for some other reasons...
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    Re: OpenGL 3 Updates

    One of the first OpenGL 3 books. http://www.amazon.com/Beginning-OpenGL-2...18260451&sr=1-1 . The wait for the book is going to be as hard as the wait for the API.
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    Re: OpenGL 3 Updates

    A couple pages ago someone said list your top 10 issues about OpenGL3. One that I have is will Khronos update the OpenGL SDK with tutorials of their own? The links listed in the SDK are to websites...
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