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Type: Posts; User: cmaster.matso

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  1. Problem is that it also occures when I open an...

    Problem is that it also occures when I open an OpenGL workspace in RenderMonkey...
  2. After changing the theme to 'Windows classic'...

    After changing the theme to 'Windows classic' error still occures...
  3. The call on which the execution crashes is:...

    The call on which the execution crashes is:
    glGetIntegerv(GL_MAX_TEXTURE_UNITS, &n);The funny thing is that this is a second call to the routine done in one rendering loop :/
  4. If it can help - in my OGL app I get error...

    If it can help - in my OGL app I get error described with following stack trace (from VS 2008):

    > ntdll.dll!779d15de()
    [Frames below may be incorrect and/or missing, no symbols loaded for...
  5. Can such problems be caused by other driver...

    Can such problems be caused by other driver problem, like sensorsview?
  6. Yea? Does it matter?

    Yea? Does it matter?
  7. I run my application with DrMemory and got the...

    I run my application with DrMemory and got the results (HUGE FILE)
  8. If there was a problem with functions pointers...

    If there was a problem with functions pointers none of the calls would succeed, right? But in my case a subsequent call to a certain routine causes the problem described here. I.e. I have a call to...
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    If I remember well there is a problem of...

    If I remember well there is a problem of z-fighting in such situations. It is caused by the fact that there is a number of polygons drawn in the same exact distance from the eye and GL can't tell...
  10. First of all You draw the book twice - once in...

    First of all You draw the book twice - once in 'Render', second in 'RotateBook'. I think it isn't what You want to be done :)
    What more - 'RotateBook' rotates the mesh always by 45 deg. only.

    I...
  11. Replies
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    3,259

    Are the polygons You are drawing the textures on...

    Are the polygons You are drawing the textures on in the same distance form the eye? As far as I know when You draw textures in 2D (aligned to the screen) it is better to disable depth test.
  12. Problem with OpenGL and current NV driver

    Hi,
    Since driver version about 290.36 (don't rememeber exactly) any OpenGL app I have crashes at the start. Some of them I cannot debug (i.e. RenderMonkey). But debugging my own one I discovered...
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