Problem is that it also occures when I open an OpenGL workspace in RenderMonkey...
Type: Posts; User: cmaster.matso
Problem is that it also occures when I open an OpenGL workspace in RenderMonkey...
After changing the theme to 'Windows classic' error still occures...
The call on which the execution crashes is:
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &n);The funny thing is that this is a second call to the routine done in one rendering loop :/
If it can help - in my OGL app I get error described with following stack trace (from VS 2008):
> ntdll.dll!779d15de()
[Frames below may be incorrect and/or missing, no symbols loaded for...
Can such problems be caused by other driver problem, like sensorsview?
Yea? Does it matter?
I run my application with DrMemory and got the results (HUGE FILE)
If there was a problem with functions pointers none of the calls would succeed, right? But in my case a subsequent call to a certain routine causes the problem described here. I.e. I have a call to...
If I remember well there is a problem of z-fighting in such situations. It is caused by the fact that there is a number of polygons drawn in the same exact distance from the eye and GL can't tell...
First of all You draw the book twice - once in 'Render', second in 'RotateBook'. I think it isn't what You want to be done :)
What more - 'RotateBook' rotates the mesh always by 45 deg. only.
I...
Are the polygons You are drawing the textures on in the same distance form the eye? As far as I know when You draw textures in 2D (aligned to the screen) it is better to disable depth test.
Hi,
Since driver version about 290.36 (don't rememeber exactly) any OpenGL app I have crashes at the start. Some of them I cannot debug (i.e. RenderMonkey). But debugging my own one I discovered...