Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Bunkai.Satori

Search: Search took 0.00 seconds.

  1. Re: GLM: Initializing Quaternion with Eular XYZ

    Hi Alfonse,

    I have created the new ticket for bug: Ticket #112

    Can I have one more question related to the subject, please:

    The quaternion constructor below accepts a glm::vec3 vector as...
  2. Re: GLM: Initializing Quaternion with Eular XYZ

    Hi again, Alfonse,

    Yes, you understood my question correctly. Thank you for your answer. I see, I found someone very experience, and I will take my chances, and try to get as much information as...
  3. Re: GLM: Initializing Quaternion with Eular XYZ

    Hi Alfonse,

    Ok, I will accept your advices. I have written my own exporter from 3D authoring application, which I use. I wished to avoid rewritting everything, therefore I decided converting euler...
  4. Re: GLM: Initializing Quaternion with Eular XYZ

    Is the following correct, please? I wish to perform quaternion interpolation:


    //myInterpolatedRotQuat = glm::mix(glm::quat(1.0f, pvAnimation->at(nFrameNo).vecRotation.x,...
  5. Re: GLM: Initializing Quaternion with Eular XYZ

    Hmm.. am I doing something wrong, that I can not multiply Quaternions with overloaded * operator? Is there a way for quaternion multiplication?

    I include the following: #include...
  6. Re: GLM: Initializing Quaternion with Eular XYZ

    Hi Groovounet,

    thank you for your reply. In other words, if I have the following Eular angles: [20, 30, 40], can I perform quatrnion initialization followingly?


    glm::gtx::quaternion myXQuat =...
  7. GLM: Initializing Quaternion with Eular XYZ

    Dear all,

    this question will be most of you elementary, but I can not find a way: if all I have are Eular Angle Coordinates [x, y, z] for rotation, how exactly to initialize guaternion() with...
  8. Replies
    3
    Views
    1,472

    Re: Ortho View Scrolling/Panning

    Hi dukey,

    sometimes things look more difficult than they really are.

    I applied LookAt() matrix with model matrix, and futher multiplied it with projection matrix to receive ModeViewProjection...
  9. Replies
    3
    Views
    1,472

    Re: Ortho View Scrolling/Panning

    Not to let this question become forgotten, does anybody anything to say on this topic?
  10. Replies
    3
    Views
    685

    Re: animated texture on Polygon

    Are you able to display a texture on a polygon yet? If yes, then prepare large texture set (an image with small texture tiles one by one). Then, simply replace the texture coordinates ranging from...
  11. Re: Quality difference between Perspective and Ortho?

    Hi Mhagain,

    Thank you for your very nice explanation. As I was reading your text two more questions came to my mind, and I would like to kindly ask to consider for answering:

    1. Is there a...
  12. Re: Quality difference between Perspective and Ortho?

    Hi Bcthund,

    Thanks for your response. I am just reading the OpenGL Superbible 5th edition, and that book si simply superb.
  13. Quality difference between Perspective and Ortho?

    Dear all,

    I haven't tried it, but have heard, that there is an output texture quality difference when displaying 2D graphics via Ortho view versus Perspective view.

    The articles I have read in...
  14. Replies
    3
    Views
    1,472

    Ortho View Scrolling/Panning

    Dear all,

    can I kindly ask for a guidance on how to implement efficient 2D scrolling/panning mechanism in OpenGL ES 2.0? The panning should be as effective as possible.

    Will the proposed...
  15. Replies
    9
    Views
    3,700

    Re: SLERP - Quaternion Interpolation

    Thanks folks.
  16. Replies
    9
    Views
    3,700

    Re: SLERP - Quaternion Interpolation

    Hi Carsten,

    thank you very much for your information. Well, I would appreciate SLERP instead of LERP, as SLERP should provide better smoothnes.

    Thank you very much, indeed.
  17. Replies
    9
    Views
    3,700

    Re: SLERP - Quaternion Interpolation

    Ah, I will have to include Quaternions extenstion of GLM. Thank you very much. I am happy to have SLERP.
  18. Replies
    9
    Views
    3,700

    Re: SLERP - Quaternion Interpolation

    Hi Alfonse,

    yes, I was talking about GLM. Would you be so kind to tell me where to find that "mix" function? I discovered GLM today, so probably, I do not know yet, where is what I need. Thanks.
  19. Replies
    9
    Views
    3,700

    SLERP - Quaternion Interpolation

    Dear all,

    Is Quaternion Interpolation (SLERP) function available in (GLM)GLMath? I simply can not find it. In my opinion, it is quite necesary function. If it not yet present, I would strongly...
Results 1 to 19 of 19