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Type: Forum Threads; User: Alfonse Reinheart

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    • Replies: 7
    • Views: 1,964
    Last Post: 07-27-2013 06:00 AM
    by Nowhere-01  Go to last post
  1. Quality of Implementation: Debug shader variable locations

    Started by Alfonse Reinheart, 05-16-2013 07:34 PM
    3 Pages
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    • Replies: 24
    • Views: 4,615
    Last Post: 06-11-2013 10:26 AM
    by kRogue  Go to last post
    • Replies: 5
    • Views: 5,617
    Last Post: 06-04-2013 12:53 PM
    by eodabash  Go to last post
    • Replies: 1
    • Views: 970
    Last Post: 02-19-2013 07:58 PM
    by aqnuep  Go to last post
  2. NVIDIA Internal Format Query 2 oddness

    Started by Alfonse Reinheart, 02-09-2013 08:38 PM
    • Replies: 2
    • Views: 952
    Last Post: 02-10-2013 05:10 AM
    by Dan Bartlett  Go to last post
    • Replies: 0
    • Views: 636
    Last Post: 01-31-2013 02:20 AM
    by Alfonse Reinheart  Go to last post
    • Replies: 3
    • Views: 2,180
    Last Post: 01-03-2013 03:33 AM
    by menzel  Go to last post
    • Replies: 7
    • Views: 3,126
    Last Post: 12-01-2012 06:41 PM
    by Alfonse Reinheart  Go to last post
  3. Update the OpenGL "SDK"

    Started by Alfonse Reinheart, 10-28-2012 03:30 PM
    • Replies: 4
    • Views: 6,221
    Last Post: 11-11-2012 01:17 AM
    by Brandon J. Van Every  Go to last post
  4. Interest in specialized GL function loader.

    Started by Alfonse Reinheart, 10-04-2012 01:37 AM
    3 Pages
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    • Replies: 29
    • Views: 8,049
    Last Post: 11-04-2012 08:31 AM
    by nigels  Go to last post
    • Replies: 6
    • Views: 2,383
    Last Post: 11-03-2012 08:29 PM
    by tonyo_au  Go to last post
  5. Kill off cube map face targets already

    Started by Alfonse Reinheart, 10-27-2012 06:02 PM
    • Replies: 1
    • Views: 1,224
    Last Post: 10-29-2012 01:56 PM
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    • Replies: 6
    • Views: 1,702
    Last Post: 10-22-2012 12:51 AM
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    • Replies: 6
    • Views: 1,636
    Last Post: 10-05-2012 06:24 AM
    by malexander  Go to last post
    • Replies: 6
    • Views: 6,032
    Last Post: 10-02-2012 06:01 AM
    by Brandon J. Van Every  Go to last post
  6. Lock the Default Framebuffer

    Started by Alfonse Reinheart, 08-26-2012 04:19 AM
    3 Pages
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    • Replies: 20
    • Views: 20,306
    Last Post: 09-11-2012 12:59 PM
    by kRogue  Go to last post
    • Replies: 0
    • Views: 1,652
    Last Post: 09-09-2012 11:35 AM
    by Alfonse Reinheart  Go to last post
  7. buffer_storage

    Started by Alfonse Reinheart, 09-04-2011 01:19 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 19,252
    Last Post: 08-17-2012 04:23 AM
    by kRogue  Go to last post
  8. Interesting discoveries about 4.3

    Started by Alfonse Reinheart, 08-08-2012 05:57 PM
    • Replies: 1
    • Views: 2,114
    Last Post: 08-11-2012 10:52 PM
    by Alfonse Reinheart  Go to last post
  9. Reference docs on Wiki

    Started by Alfonse Reinheart, 02-04-2012 05:05 PM
    • Replies: 0
    • Views: 630
    Last Post: 02-04-2012 05:05 PM
    by Alfonse Reinheart  Go to last post
  10. Suggestions/feedbac for the Unofficial OpenGL SDK.

    Started by Alfonse Reinheart, 11-18-2011 02:06 PM
    2 Pages
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    • Replies: 12
    • Views: 4,987
    Last Post: 12-23-2011 03:04 PM
    by Brandon J. Van Every  Go to last post
  11. Informal Forum Posting Guidelines: Commentary

    Started by Alfonse Reinheart, 05-29-2011 10:47 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 9,471
    Last Post: 11-13-2011 08:52 AM
    by Khronos_webmaster  Go to last post
    • Replies: 4
    • Views: 1,096
    Last Post: 10-17-2011 04:41 PM
    by Dark Photon  Go to last post
  12. Siggraph 2011 BOF Presentations

    Started by Alfonse Reinheart, 08-12-2011 01:47 PM
    • Replies: 0
    • Views: 1,090
    Last Post: 08-12-2011 01:47 PM
    by Alfonse Reinheart  Go to last post
  13. SIGGRAPH 2011: Predictions

    Started by Alfonse Reinheart, 08-05-2011 04:03 PM
    • Replies: 1
    • Views: 1,201
    Last Post: 08-08-2011 08:27 AM
    by malexander  Go to last post
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