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Type: Posts; User: Paul Hoad

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  1. Re: Detecting Accelerated OpenGL and switching to the correct size

    I got this from the OpenGL Game Developers FAQ to do what you suggest.

    int pixelFormat = ChoosePixelFormat (hDC, &pfd);

    PIXELFORMATDESCRIPTOR pfd_new;
    DescribePixelFormat (hDC,...
  2. Re: Detecting Accelerated OpenGL and switching to the correct size

    I appreciated everyone taking time to give me some adivce here. let me tell you what I done since I posted last

    Well have managed to get my app running full screen that wasn't a problem

    but its...
  3. Detecting Accelerated OpenGL and switching to the correct size

    Perhaps this should be a beginners question
    but I'm not sure so I'll ask it here instead.

    I've been using opengl for some time and now
    I'd like to use the capabilities of my Voodoo2 card instead...
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