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Type: Posts; User: Alecto

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    Of course you can multiply by an Identity matrix....

    Of course you can multiply by an Identity matrix. Thep roblem was that my handle was looking for a variable in the shader that wasn't there. Took me 2 weeks to find that error, wow. I see why no...
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    it wont let me post the full code for some...

    it wont let me post the full code for some reason. Maybe there is a forbidden word somewhere in it.
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    This is the shader and the draw code. ...

    This is the shader and the draw code.


    protected String getVertexShader()
    {
    // TODO: Explain why we normalize the vectors, explain some of the vector math behind it all. Explain what is...
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    Shader error and Identity Matrix

    Hi. I have a simple shader line gl_Position = u_MVPMatrix *(u_InverseBindMatrix) *(a_Position); I have u_inversebindmatrix set to Identity matrix using Matrix.setidentityM(); If I render without the...
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