This data is all relative to the app your running. The idea here is to pick out the routines which use the most cycles and optimize them. Performance comes down to fps.
Regards,
Jim
Type: Posts; User: jmathies
This data is all relative to the app your running. The idea here is to pick out the routines which use the most cycles and optimize them. Performance comes down to fps.
Regards,
Jim
http://www.mathies.com/glfaq/
Fixing GLUT's "X" button close window exit() bug
For more deatil on these options, see the docs, or that sample, or simply take a look at http://www.mathies.com/cpw/srctohtml/cpw_init.c.html
Regards,
Jim
Hey mv,
Most of this is already available through cpwInitWindowProperty. Take a look at the windowstyles conformance demo. Popups for example are not resizable and have no title bar or frame. If...
Hey thanks for the post,
I'll check into it before the next release.
Regards,
Jim
Hey mv,
Cpw is indeed an active project. I tend not to do frequent updates to the library, I believe a new release once a year is sufficient. The 2.0 release will be out here in the next month or...
Cpw contains a bunch of demos and a starter app template for getting something up and running quickly. I'll also be releasing some new in-depth online docs with tutorials in the next month or so.
...
It really depends on what your trying to do... a game, a windows based app, do you need multimedia support, etc..
Every toolkit provides different features, and they are usually tailored to a...
There are a few. Check out the Gl Toolkits FAQ - http://www.mathies.com/glfaq/
Hey thanks for the link. That helps. Good
luck on Modifying the GLUT source. I've
spent a great deal of time digging through
that code base - it is not much fun.
If you work up a patch please let...
You web site is so dark I can't read half of it. Especially the headers with the black on dark grey text!
Regards,
Jim
There is also this interface:
http://csgl.sourceforge.net/
Note, we solved this - he was using three windows and calling cpwPostRedisplay() on mouse events for one of them. This effectivly sent a redraw event to every one of his windows on every mouse move...
Note, I looked at Qt's docs in coming up with this:
http://doc.trolltech.com/2.3/dnd.html
Hey all,
I'm working adding drog and drop plus cut and paste to Cpw for the 2.0 release. I'm familiar with Windows methods for doing this but don't know much about x11. From what I've read the...
GLUT timers can be somewhat off in terms of accuracy, especially when your render loop takes longer than the timeout you request.
For a 30 fps timer, try glutTimerFunc timeout value of ~ 30ms....
Just mail it directly to me and I'll compile it to take a look.. jim 'at' mathies 'dot' com. If not, mail me some code snippets or something, I'll try and help you at as best I can.
Regards,
Jim
This is entirely possible, with the new toolkits. The point of open sourcing
these libraries is to get people like you to do just that. http://www.opengl.org/discussion_boards/ubb/smile.gif
...
Cpw can support this very easily, it was designed as a GLUT replacement, and emulates all of the GLUT calls in one way ro another. I've ported GLUT demos to it by simply doing a few search and...
http://www.mathies.com/glfaq/
Pick one.
Regards,
Jim
There are more than a few problems with GLUT. There are licensing issues, code issues, support issues, etc.. For example:
1) the code base is an antique, it does not support (nor could it) the...
Hey,
I've run multiwindow apps before without
any major slow down. Perhaps you could post
some code?
A solution might be to use the built in
timing routines to track the amount of time...
Nope.
Besides, it's time GLUT died. The library is a pile, IMHO. It's antiquated, unsupported, and buggy.
Regards,
Jim
Check out "AtlAux" on google. There's a class
in it that allows you to send functional callbacks to a class method.
Regards,
Jim
-- http://www.mathies.com/glfaq/
[This message has been...
Try glutDestroyWindow( id ).
Regards,
Jim