Awesome, thanks.
I originally used glDrawElements, but since I can't pass indices per attribute type, it defeats the purpose in my opinion to use it, so I just call glDrawArrays.
Type: Posts; User: TylerH
Awesome, thanks.
I originally used glDrawElements, but since I can't pass indices per attribute type, it defeats the purpose in my opinion to use it, so I just call glDrawArrays.
Thanks Heiko.
I have known how to use VBOs, binding each one and using them as vertex attribute pointers, and then I just draw everything using DrawArrays.
I noticed these Vertex Array Objects,...
This is very great indeed, thank you!
I hate to start another thread, but I will if I have to:
I am assuming that all the client states have been removed, and VertexAttribPointer has to be used...
Hello there,
This is my first post on these kindly provided forums, but I wanted to note that I am in no way new to OpenGL programming; I have studied and used the OpenGL API for about 5-6 years...