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Type: Posts; User: TylerH

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  1. Re: (3.2) Inline Replacement for the Matrix Stack?

    Awesome, thanks.

    I originally used glDrawElements, but since I can't pass indices per attribute type, it defeats the purpose in my opinion to use it, so I just call glDrawArrays.
  2. Re: (3.2) Inline Replacement for the Matrix Stack?

    Thanks Heiko.

    I have known how to use VBOs, binding each one and using them as vertex attribute pointers, and then I just draw everything using DrawArrays.

    I noticed these Vertex Array Objects,...
  3. Re: (3.2) Inline Replacement for the Matrix Stack?

    This is very great indeed, thank you!

    I hate to start another thread, but I will if I have to:

    I am assuming that all the client states have been removed, and VertexAttribPointer has to be used...
  4. (3.2) Inline Replacement for the Matrix Stack?

    Hello there,

    This is my first post on these kindly provided forums, but I wanted to note that I am in no way new to OpenGL programming; I have studied and used the OpenGL API for about 5-6 years...
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