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  1. Replies
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    Forgot about this, i am still having having...

    Forgot about this, i am still having having troubles with it.
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    Trouble panning camera

    I am having a little trouble with panning my camera. What i am trying to achieve is an orbital camera like you see in maya. So far the camera rotates about the target point and this works great :)....
  3. Thread: Packed normal

    by Doggies
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    2,410

    Re: Packed normal

    I'll try the apitrace and hopefully that will shed some light on it.
  4. Thread: Packed normal

    by Doggies
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    2,410

    Re: Packed normal

    I would rather not say which game as it is against the EULA to be doing this, it is not any large game like BF or COD.

    I am 110% certain this is the layout of the mesh format, there is just no...
  5. Thread: Packed normal

    by Doggies
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    10
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    2,410

    Re: Packed normal

    I am not sure at this stage if they are float's. I am only reading them in this way as i know that's how much data i need to skip to get from the position to the texture coords.

    I have seen text...
  6. Thread: Packed normal

    by Doggies
    Replies
    10
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    2,410

    Re: Packed normal

    Sammie381:
    I do know how to read in the data for the mesh files, in fact i can render the mesh ok, i just can't decipher the normal's.

    The data is packed like so

    struct MeshLayout
    {
    float...
  7. Thread: Packed normal

    by Doggies
    Replies
    10
    Views
    2,410

    Packed normal

    Hi Everyone,

    I am currently writing a mesh viewer for a commercial game and i have worked out the file format ok but i am having trouble getting the normal's out of it. I know it is using a packed...
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