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Type: Posts; User: HScottH

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  1. UPDATE I found the problem. Using JOGL, I was...

    UPDATE

    I found the problem. Using JOGL, I was using a NEWT window and calling windowRepaint(...) on every frame to force an update. It turns out this method is safe to call within the display...
  2. Insight about bizarre performance behavior?

    Greetings,

    I'm not sure this is the best place to post this, but it's not a "beginner" issue (I wouldn't think).

    I wrote a simple MC-like game engine that renders a world of ground and trees. ...
  3. Redaction: I was mistaken. The frame rates are...

    Redaction: I was mistaken. The frame rates are exactly the same. It turns out that my frame rate flip-flops between the 80/150 number depending upon a random fluctuation in my game, and it just...
  4. Vertices: from GL_FLOAT to GL_UNSIGNED_SHORT killed performance?

    Hi Everybody!

    I am building a game engine. My primary world geometry is currently fed to OpenGL using several arrays: coordinates, texture, etc.

    My coordinates were simple [x,y,z] using...
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