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Type: Posts; User: Marc Colomé

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    Just tried it with codeblocks (mingw) and it...

    Just tried it with codeblocks (mingw) and it worked with some changes:

    #include <iostream>
    #include <stdlib.h>
    #include <iomanip>
    #include <fstream>
    #include <cmath>
    #include <GL\gl.h>...
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    Multiple Key Input BUG

    Hi at all, i am testing my "simulator" key system by rotating the car (later when this would be working i will use the others keys)

    There's a bug in it, because it should only be rotating the car...
  3. Thread: GUI order

    by Marc Colomé
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    GUI order

    Hello at all,

    I'm triying to create a GUI with Open graphics Libraries.

    I have made a basic GUI that exits the program or shows the instructions if a option/Polygon is marked (A bigger one is...
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    Just puting \\ worked fine! THANK YOU SO MUCH!!

    Just puting \\ worked fine! THANK YOU SO MUCH!!
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    i have this bit of code: Image* image =...

    i have this bit of code:

    Image* image = loadBMP("C:\vtr.bmp");

    and the vtr.bmp in the c:\
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    Now almost perfect my friend! But the rotating...

    Now almost perfect my friend! But the rotating center is at x=0 and y=0 everytime, it should be updated when I translate the car, because if I now rotate the car and then I translate it, it not...
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    Anyone knows?

    Anyone knows?
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    Thank you Carmine! Here you have the code: ...

    Thank you Carmine! Here you have the code:

    #include <iostream>
    #include <stdlib.h>
    #include <glut.h>

    using namespace std;

    float _angle = 0.0f;//For rotating the car
    float xpos =...
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    1109 look at this

    1109


    look at this
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    No carmine! I meant to rotate the quad and then...

    No carmine! I meant to rotate the quad and then make the quad go in the direction of the car!

    See it like a vector: Rotate it and then go foward through it direction, I could rotate it but not go...
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    Error at rendering with textures

    I'm using the code of this tutorial (see "download source" code inside of the page for the files)

    h t t p : / / w w w . videotutorialsrock . com / opengl _ tutorial / textures / video . p h p
    ...
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    //Is a modified code from videotutorialsrock.com,...

    //Is a modified code from videotutorialsrock.com, the best way i found for learning OGL!

    #include <iostream>
    #include <stdlib.h>
    #include <glut.h>

    using namespace std;

    //Called when a key...
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    anyone knows?

    anyone knows?
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    Thank you! Also how I could make to have 2...

    Thank you!

    Also how I could make to have 2 quads at the same time? I'm only able to have one
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    Basic 2D car game problem

    I'm programming the typical 2d car game in c++ with glut and opengl and i'm trying to acommplish this:

    1. Two quads (4 tris), one for the circuit, the other for the car
    2. The quad of the circuit...
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    The problem is that the otheres are no that...

    The problem is that the otheres are no that complete. Thsi tutorial has everything i have to know.

    Anyway thank you!
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    I didn't know it! I saw a article saying that...

    I didn't know it! I saw a article saying that they were jurassic coding (literally, it said that). do you think ogldev is a hard/dark tutorial? I understand medium to high c++ but this tutorials are...
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    Thanks, the tutorial I mentioned uses old OpenGL...

    Thanks, the tutorial I mentioned uses old OpenGL (GL_TRIANGLES for example): http://ogldev.atspace.co.uk/

    Whats wrong if I learn that way?

    I can't find any tut more complete than that.


    Marc
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    Also which version of GLEW is the one that only...

    Also which version of GLEW is the one that only requires linking libraries and including headers, the source or the binaries? And If I have a 64bit pc can a 32bit binarie work?


    Programming in...
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    Thank you Do you know any complete working...

    Thank you

    Do you know any complete working tutorial on the internet? Xoax ones work perfectly but they are very very basic.

    what do you think of:...
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    I just mean that because ALL THE TUTORIALS ARE...

    I just mean that because ALL THE TUTORIALS ARE OUTDATED, they teach you with all versions of GLFW, with GLUT... I just wanted to know if apart of the windows context (that is specific, glfw, glut,...
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    Opengl coding

    When I run a code it has a place where you can render polygons in it.

    You can render them using opengl standards or it is different due the windowing aplication (glut, glfw, freeglut.. i use glfw)...
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    solved. I have a different glfw version sorry...

    solved. I have a different glfw version

    sorry for the issues
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    #include #include ...

    #include <GL/glfw3.h>
    #include <stdlib.h>
    #include <stdio.h>

    static void error_callback(int error, const char* description)
    {
    fputs(description, stderr);
    }
    static void...
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    glew and glfw error

    This code

    #include <cstdio>
    #include <cstdlib>
    #include <iostream>
    #define GLEW_STATIC
    #include <GL/glew.h>
    #include <GL/glfw3.h>
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