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Type: Posts; User: beorht

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    Thanks for your quick and detailed reply, i will...

    Thanks for your quick and detailed reply, i will take a look at shader image load/store and opencl you mentioned
    My major concern is portability and stability, so i first write a software api and...
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    write data to arbitrary position

    Recently, i have implemented real-time reflection and gi in my cpu renderer, and I want to port them to opengl, these require offsceen writing of fragments to arbitrary offscreen frame position , but...
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