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Type: Forum Threads; User: Vexator

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    • Replies: 5
    • Views: 1,295
    Last Post: 06-26-2012 10:07 AM
    by thokra  Go to last post
  1. Texture arrays and framebuffer objects

    Started by Vexator, 05-25-2012 02:49 PM
    • Replies: 1
    • Views: 922
    Last Post: 05-29-2012 03:13 AM
    by thokra  Go to last post
  2. Shading influenced by camera's orientation

    Started by Vexator, 12-09-2011 02:36 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 906
    Last Post: 12-11-2011 02:31 AM
    by Vexator  Go to last post
  3. Billboard geometry shader

    Started by Vexator, 09-16-2011 10:07 AM
    • Replies: 2
    • Views: 1,691
    Last Post: 09-17-2011 03:30 PM
    by Vexator  Go to last post
  4. New NV drivers return different uniform array name

    Started by Vexator, 08-03-2011 04:19 AM
    • Replies: 1
    • Views: 1,101
    Last Post: 08-04-2011 04:48 AM
    by Xmas  Go to last post
  5. [GLM] Inaccurate camera rotations

    Started by Vexator, 07-31-2011 02:26 PM
    • Replies: 2
    • Views: 1,999
    Last Post: 08-03-2011 01:53 PM
    by Groovounet  Go to last post
  6. View matrix/model matrix woes

    Started by Vexator, 07-28-2011 05:17 AM
    • Replies: 0
    • Views: 1,266
    Last Post: 07-28-2011 05:17 AM
    by Vexator  Go to last post
  7. Declaring vertex attribute as ivec4

    Started by Vexator, 06-23-2011 03:13 PM
    • Replies: 2
    • Views: 1,502
    Last Post: 06-23-2011 04:59 PM
    by Vexator  Go to last post
  8. How to query the value of a uniform block element?

    Started by Vexator, 06-22-2011 08:46 AM
    • Replies: 4
    • Views: 1,276
    Last Post: 06-23-2011 04:05 AM
    by Vexator  Go to last post
  9. Nothing drawn but the clear color on ATI

    Started by Vexator, 01-21-2011 03:04 AM
    • Replies: 8
    • Views: 2,897
    Last Post: 01-29-2011 10:39 PM
    by linqunzju  Go to last post
  10. Uniform confusion

    Started by Vexator, 01-25-2011 03:09 AM
    • Replies: 2
    • Views: 1,285
    Last Post: 01-25-2011 08:09 AM
    by Dan Bartlett  Go to last post
  11. Samplers in uniform buffer objects

    Started by Vexator, 08-26-2010 03:01 AM
    • Replies: 5
    • Views: 1,958
    Last Post: 10-21-2010 05:39 AM
    by randall  Go to last post
  12. Bindless graphics with OpenGL 3.x

    Started by Vexator, 09-06-2010 02:05 PM
    • Replies: 4
    • Views: 1,727
    Last Post: 09-07-2010 11:24 AM
    by Vexator  Go to last post
  13. How query the names of members of a uniform block?

    Started by Vexator, 08-26-2010 01:33 PM
    • Replies: 5
    • Views: 1,362
    Last Post: 08-31-2010 04:11 PM
    by Rob Barris  Go to last post
  14. gl_Position in OpenGL 3.0+

    Started by Vexator, 08-26-2010 02:46 AM
    • Replies: 2
    • Views: 1,878
    Last Post: 08-26-2010 06:13 AM
    by DmitryM  Go to last post
  15. GLM: matrix from translation, rotation and scale?

    Started by Vexator, 07-12-2010 12:32 PM
    • Replies: 1
    • Views: 1,950
    Last Post: 07-13-2010 03:11 AM
    by Groovounet  Go to last post
  16. Rendering text without a recreation of the vertex

    Started by Vexator, 05-22-2010 06:51 AM
    • Replies: 3
    • Views: 2,645
    Last Post: 05-27-2010 05:10 AM
    by pjcozzi  Go to last post
  17. -vPosition.z vs. length( -vPosition.xyz )

    Started by Vexator, 02-02-2010 04:28 PM
    • Replies: 4
    • Views: 1,455
    Last Post: 02-03-2010 03:50 PM
    by Brolingstanz  Go to last post
  18. eye and up vector from view matrix

    Started by Vexator, 06-14-2008 08:16 AM
    • Replies: 2
    • Views: 6,266
    Last Post: 06-15-2008 11:41 PM
    by Ido Ilan  Go to last post
  19. zoom in function for pssm

    Started by Vexator, 06-15-2008 08:04 AM
    • Replies: 0
    • Views: 1,437
    Last Post: 06-15-2008 08:04 AM
    by Vexator  Go to last post
  20. automatic exposure control

    Started by Vexator, 04-16-2008 01:32 PM
    • Replies: 9
    • Views: 3,227
    Last Post: 06-10-2008 02:04 PM
    by yooyo  Go to last post
  21. tweaking reflection vector for cube map fetch

    Started by Vexator, 04-17-2008 01:51 PM
    • Replies: 0
    • Views: 905
    Last Post: 04-17-2008 01:51 PM
    by Vexator  Go to last post
  22. improving water shader

    Started by Vexator, 04-02-2008 02:00 PM
    • Replies: 7
    • Views: 7,958
    Last Post: 04-11-2008 06:15 PM
    by Spindiggy  Go to last post
  23. blending decals/particles in a multi-pass renderer

    Started by Vexator, 04-06-2008 11:47 AM
    • Replies: 5
    • Views: 5,134
    Last Post: 04-10-2008 06:56 AM
    by Vexator  Go to last post
  24. visualizing user clip planes?

    Started by Vexator, 12-20-2007 05:27 PM
    • Replies: 4
    • Views: 3,442
    Last Post: 12-23-2007 05:45 AM
    by Vexator  Go to last post
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