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Type: Posts; User: AstralDesign

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  1. I will apply some changes based on your...

    I will apply some changes based on your suggestions.

    You also made me think about depth/stencil configuration. In particular, about format of rendering context. On Windows, when creating RC, you...
  2. Thank you very much for your answer. I forgot...

    Thank you very much for your answer.

    I forgot to mention it, but I was able to find info about depth/stencil configuration before I even started to implement above solution. My code that test for...
  3. Switching from GL_ARB_framebuffer to GL_EXT_framebuffer: FRAMEBUFFER_UNSUPPORTED_EXT.

    At my company, we are working on huge library, which is a platform independent renderer (but it's main pupropse is not to be used with games, but with professional and office apps). Everything is...
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