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Type: Forum Threads; User: l_belev

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  1. avoiding the default framebuffer blit overhead

    Started by l_belev, 11-17-2012 10:53 AM
    • Replies: 7
    • Views: 4,163
    Last Post: 11-30-2012 04:17 AM
    by l_belev  Go to last post
  2. choosing between GPUs, even nvidia ones

    Started by l_belev, 11-16-2012 11:19 AM
    • Replies: 3
    • Views: 1,790
    Last Post: 11-17-2012 07:03 AM
    by eile  Go to last post
  3. mutable texture formats

    Started by l_belev, 07-18-2012 02:02 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 9,197
    Last Post: 08-09-2012 02:56 PM
    by Alfonse Reinheart  Go to last post
  4. complete the extended arithmetic support in GLSL

    Started by l_belev, 04-28-2012 05:15 AM
    • Replies: 3
    • Views: 1,559
    Last Post: 05-09-2012 10:06 AM
    by Gedolo  Go to last post
  5. Question about the "atomic counters"

    Started by l_belev, 02-19-2012 01:05 PM
    • Replies: 4
    • Views: 1,272
    Last Post: 02-19-2012 09:51 PM
    by Alfonse Reinheart  Go to last post
  6. using program binaries for shader cache

    Started by l_belev, 02-01-2012 03:47 PM
    • Replies: 4
    • Views: 1,447
    Last Post: 02-02-2012 04:22 AM
    by l_belev  Go to last post
  7. AMD bug with samplers

    Started by l_belev, 01-21-2012 07:32 AM
    • Replies: 3
    • Views: 1,203
    Last Post: 01-24-2012 06:17 AM
    by l_belev  Go to last post
  8. ATI driver bug with glBindSampler

    Started by l_belev, 06-09-2011 11:41 AM
    • Replies: 8
    • Views: 2,999
    Last Post: 01-20-2012 05:16 AM
    by l_belev  Go to last post
  9. scrap opengl32.dll

    Started by l_belev, 12-01-2011 12:41 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 7,845
    Last Post: 12-25-2011 03:37 AM
    by l_belev  Go to last post
  10. ATI bug with separable + binary_retrievable progs

    Started by l_belev, 11-21-2011 07:56 AM
    • Replies: 1
    • Views: 843
    Last Post: 11-28-2011 05:23 AM
    by l_belev  Go to last post
  11. ATI bug with separable vertex shader

    Started by l_belev, 11-21-2011 10:35 AM
    • Replies: 1
    • Views: 987
    Last Post: 11-21-2011 10:47 AM
    by Alfonse Reinheart  Go to last post
  12. ATI GLSL compiler bug

    Started by l_belev, 11-16-2011 10:21 AM
    • Replies: 2
    • Views: 1,328
    Last Post: 11-17-2011 09:03 PM
    by Hongwei Li  Go to last post
  13. driver version query

    Started by l_belev, 11-09-2011 03:49 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,605
    Last Post: 11-13-2011 07:19 PM
    by Hongwei Li  Go to last post
  14. Any reason to use glXCreateWindow?

    Started by l_belev, 07-04-2011 08:18 AM
    • Replies: 7
    • Views: 4,958
    Last Post: 09-11-2011 01:52 PM
    by matrem  Go to last post
  15. Do not deprecate GL_QUADS please

    Started by l_belev, 10-24-2008 10:34 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 28,306
    Last Post: 09-03-2011 01:20 AM
    by Pop N Fresh  Go to last post
  16. sync to vertical blank with single-buffered window

    Started by l_belev, 08-01-2011 06:04 AM
    • Replies: 1
    • Views: 1,413
    Last Post: 08-01-2011 06:46 AM
    by aqnuep  Go to last post
  17. map OpenGL events to OS waitable primitives

    Started by l_belev, 07-21-2011 02:45 PM
    • Replies: 1
    • Views: 1,303
    Last Post: 07-25-2011 08:26 AM
    by l_belev  Go to last post
  18. Control for busy-waits in blocking commands

    Started by l_belev, 07-13-2011 01:43 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 10,207
    Last Post: 07-19-2011 05:50 PM
    by Groovounet  Go to last post
  19. How to use OpenGL with a device chosen by you.

    Started by l_belev, 12-22-2010 04:46 PM
    • Replies: 9
    • Views: 6,462
    Last Post: 02-08-2011 10:22 AM
    by nickels  Go to last post
  20. default vs named uniform block

    Started by l_belev, 01-20-2011 01:19 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 4,114
    Last Post: 01-25-2011 04:34 AM
    by l_belev  Go to last post
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