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Type: Posts; User: DarkShadow44

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  1. Replies
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    Re: Installing opengl and glut

    Which errors ? :p
  2. Re: how to model 3D geometry shapes in openGL

    You need a 3D modeller, like Blender (open source) or Maya 3D :p
    I prefere Blender ^^

    Then you need a exporter (for Blender / Maya 3D / ...) and a suitable importer for OpenGL + C++/C#

    You...
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    Re: i need a help``

    You mean you need higher resolution ?
    Or maybe texture filtering ?


    I don't understand that too :eek:

    Do you need a kind of "3D-Model" of that princess ?
    Like 'bumps' with a...
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    Re: Picking problem

    You could use "2D-picking for your 2D-image, that means:

    Mouse.x > pic.x &amp;&amp; Mouse.x < pic.x + pic.width
    // same for y

    And for 3D-picking you could use ray intersections...

    But if you have...
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    Re: How to increase size of an Image

    You load you texture each frame ??? :eek:

    LoadGLTextures(image1,0);shouldn't be in cylinder()...

    Where exactly do you map your "middle" image ?

    Sorry, but I don't understand your...
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    Re: i need a help``

    And what's the problem ?
    I don't understand what you mean :confused:
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    Re: How to increase size of an Image

    glMatrixMode(GL_TEXTURE);
    glLoadIdentity(); //Very important

    //Manipulating in Y-Axis
    glScalef(1,x,1); //0 < x < 1 bigger texture
    //x > 1 (for example 1.5) smaller texture
    ...
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    Re: Linker issues

    HERE
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    Re: Modulating with modified texture

    Sure. Did you try shaders ?

    Here is a NEHE example
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    Re: Linker issues

    Sure that he links opengl32.lib ?

    For example with Visual C++ 2008:

    #pragma comment(lib,opengl32.lib)
  11. Thread: gluUnProj

    by DarkShadow44
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    Re: gluUnProj

    Solved.
    I just used only the first triangle...
    I forgot to increase the variable :o
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    Re: Alpha channel

    So this also affects mirrors,glas and other translucent objects ?
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    Re: Alpha channel

    EDIT:
    Sorry for that, I solved it. :o
    But why isn't it possible to draw Objects BEHIND transparent objects ? :confused:
  14. Thread: gluUnProj

    by DarkShadow44
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    Re: gluUnProj

    Then I have ONE vector. But I need two points for a ray.
    Shall I choose arbitrary points ? :sick:
    Then I'd get the second point by adding the vector to the first point...
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    Re: Alpha channel

    If I try differnt BlendFuncs, I get a black or white background on the textured quad...
    What is wrong ?
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    Alpha channel

    Hi there !

    I' am using FreeImage and to load GIFs. I use GIF_PLAYBACK to "generate" the picture for every frame. But now my question is, how can I make the picture transparent ? There should be an...
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    Re: How to increase size of an Image

    There MUST be a change with "glTranslatef()" :p
  18. Thread: gluUnProj

    by DarkShadow44
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    Re: gluUnProj

    You mean ".3" and ".6" as depth ?
  19. Replies
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    Re: How to increase size of an Image

    Hi,
    for what do you need that ?

    Would it help to zoom on the cylinder ?
    Therefore you should use

    glMatrixMode(GL_MODELVIEW);
    glTranslatef(0,0,x); // x bigger than 0, for example 3

    Or...
  20. Re: How to control cube rotation using Keyboard keys

    Texture Mapping.

    Just put all pictures into one image, load that, bind the texture and use "glTexture2f" for texture mapping ;)
  21. Thread: gluUnProj

    by DarkShadow44
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    Re: gluUnProj

    But:

    (winx,winy,.6) - (winx,winy,.3) = (0,0,.3)
    That must be always (0,0,.3), or am I wrong ?
  22. Replies
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    Re: How to increase size of an Image

    How do you map your textures ?

    Are the images among each other ?
  23. Thread: gluUnProj

    by DarkShadow44
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    3,005

    Re: gluUnProj

    @Rosario Leonardi

    Thanks, I will try that tommorow ;)

    @strattonbrazil

    OpenGL selection (GL_SELECT) is limited to a fix numer of objects (128/256/...)
    I used another method, selection by...
  24. Thread: gluUnProj

    by DarkShadow44
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    Re: gluUnProj

    Yes.



    Yes. But how can I construct this vector ? And what does normalize mean ?
    I need that for intersections with triangles, how could I test that the quickest way ?
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    Re: How to increase size of an Image

    Isn't it normal that the image closer to the viewer is bigger ? :confused:
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