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Type: Posts; User: dor00

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    Re: Talk about your applications.

    Sadly, especially for commercial applications, i've posted mine and some of our problems.

    I was wondering who still do that for commercial applications.

    I will still monitor that topic.
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    Re: Talk about your applications.

    I am working on 2 commercial platform games (for age under 12 ), planed to be release in Q2-Q3 2009. I am doing also some parts of the support tools. One of the goal for the company where i work is...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Actually user POV matter, they are choosing the OS:)
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Interesting articles, but sad:( check the users point of view also.

    http://www.tomshardware.com/reviews/opengl-directx,2019.html#
    http://www.neowin.net/forum/index.php?showtopic=670942&st=0
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    Re: OpenGL Next via OpenCL

    NO ONE HAS SAID OR IMPLIED THAT IT WILL ONLY WORK ON A MAC!

    Stop spreading FUD! :mad: [/QUOTE]

    Whats up Korval?? You dont read all lines or you read between them??

    Let me rephrase for you,...
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    Re: OpenGL Next via OpenCL

    If will work only on Mac they should call it MacCL or AppleCL, or anything else, but not OpenCL, imho.
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    Re: OpenGL Next via OpenCL

    Should not they relase OpenCL early for testing and available for all platforms?

    Could be logical...
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    Re: OpenGL Next via OpenCL

    I have some stupid questions, but i must fire them:

    When exactly OpenCL is planed to be released? Any clues?

    Will be an alpha/beta soon to play with?

    Thanks.
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    Re: Man pages source available in Khronos Subversion

    nice, thanks for info
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    Re: re: improving the SDK

    ... and this is how you make me lol irl.
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    Re: re: improving the SDK

    OpenGL defines the texture origin (0, 0) as the lower left corner. D3D defines the texture origin as the upper left corner. However, OpenGL also uploads texture data from bottom to top.

    This means...
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    Re: re: improving the SDK

    You don't. [/QUOTE]

    No, you have to, as OpenGl and D3D use different texture addressing mode.
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Overall, after analyzing everything about OpenGL 3, all i can say is:

    Thanks to peoples who make it possible. Yes, maybe is not perfect, or what some of us expected, but is here. I think ARB...
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    Re: re: improving the SDK

    Your "sdk" already failed.

    Will not be OpenGL official SDK. Will be "paladin sdk" or "community sdk" and have nothing to do with official SDK.
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    Re: re: improving the SDK

    DDS stands for Direct Draw Surface. For proper use in OpenGL you need to flip the 4x4 blocks.

    I dont see why DDS should be included in "openglsdk".
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    I dont agree about Boost.

    You can use it for whatever you want, but not for SDK.
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Isnt "FUN" how Khronos group is working?

    Participation Type Cost (USD)
    Promoter Membership $25,000 annually
    Contributor Membership $7,500 annually
    Academic Membership $1,000 annually
    ...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    I try to understand what is/(was) the ARB difficulty to make a better OpenGL.

    Why is updated so slow? There are so many "WHY"...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    If the SDK is not cross platform, we can stop talking here.

    GLUT is so old and so deprecated.

    As for BOOST, i dont think is a good idea to use it.

    A SDK must use minimal external libraries...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Why you people don't want to understand the reasons why we need a SDK??

    Why are you threading new comers like that?

    From the few developers using OpenGL you want to have even less???

    Why...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Your logic fail.
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Have fun asking ATI to fix the drivers problems.
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    You SIR miss something.

    Before reading scroll back and read what i said about Linux/OpenGL.

    Now, picture the new users. I am NOT talking about peoples who already know OpenGL very good, i am...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    You have right, check that evil idea: "DirectX is better supported and have a real sdk and good development tools, lets stop the linux/mac support." or "Lets migrate to Windows".

    I wonder why...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    As i said in other topic, i was expected too a completely new API + SDK (real SDK, i am tired of "community links").

    Khonos MUST seriously stop a bit and reevaluate themselves.
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