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Type: Posts; User: blabz2007

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    Extensions and Compatability

    Hi All -

    I wrote an application that seems to work for people with OpenGL 4.3 but not 4.2 and I'm having difficulty determining what the culprit is.

    Is there a way to determine what OpenGL...
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    This is fantastic and exactly what I was looking...

    This is fantastic and exactly what I was looking for! Thanks a lot!
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    Thanks for the Reply Dark Photon! The Data...

    Thanks for the Reply Dark Photon!

    The Data will be variable based upon GPU processing. Pass 1 Will calculate the new data. Pass 2 Will render instances based on the data from pass 1.

    The number...
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    Textures As Data Structures

    I'd like to render hundreds of thousands of objects and provide data for each object in GLSL.

    My plan is something like this -
    1. Put the data for each object in textures - GL_TEXTURE_RECTANGLE...
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    Render to a FBO with multisampled textures. ...

    Render to a FBO with multisampled textures.

    Then when you change the sample rate just destroy and recreate the textures with higher samples

    glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, MSAAColor)...
  6. What do you mean by "swizzle?" Repeat it for each...

    What do you mean by "swizzle?" Repeat it for each value?
  7. What is a Luminance Texture and How to Create?

    I read the Luminance textures were deprecated as of 3.0+,

    What are Luminance texture and how do you create them in OpenGL 4.0+?

    Any assistance appreciated!

    Thanks!
    BlaBZ
  8. Anyone Else Experience Driver Update Issues?

    I recently updated my drivers from OpenGL 3.2 to 4.3 and it seems to be interpreted differently. I was convinced this shouldn't impact legacy OpenGL.

    For example, when using a FBO to render to a...
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    OpenGL 3.2 to 4.3

    Hi all!

    I recently updated my OpenGL v3.2 to 4.3. I'm using the fixed function calls as well as shaders to implement SSAO and FXAA.

    While everything worked properly with v3.2 Compatibility...
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