Hello,
I'm currently rendering geometry stored in indexed vbos and managed by vaos. I use glDrawElements to draw the vbo on the screen.
Now I've got the problem that I store different (more...
Type: Posts; User: GreenOwl
Hello,
I'm currently rendering geometry stored in indexed vbos and managed by vaos. I use glDrawElements to draw the vbo on the screen.
Now I've got the problem that I store different (more...
Thank you for your reply.
I am not competely sure if I am interpreting your post the right way:
You suggest to use non-explicit locations (via glBindAttribLocation) until at some point in the...
Yes I have an Intel HD4000 (integrated?) GPU on my system.
I am still not completly sure whether this is the case or not. On my home PC with a ATI HD 5xxx GPU the shader works without any...
Thank you for your answer!
I tried to use your second solution but it didnt work. Here is the error message:
ERROR: 0:2: '' : extension 'GL_ARB_explicit_uniform_location' is not supported...
Hello,
I am currently trying to use the layout-syntax in combination with "in" and "uniform" variables in my vertex shader. Here is my vertex-shader:
#version 140
layout(location = 0) in...