Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Tomasz Dąbrowski

Search: Search took 0.00 seconds.

  1. Re: glVertexArrayVertexAttribOffsetEXT ?

    See DSA specs: http://www.opengl.org/registry/specs/EXT/direct_state_access.txt
  2. Re: glFramebufferTextureFace/Layer/2D

    Thank you for clarification.
  3. Replies
    1
    Views
    942

    Re: FBO and Mipmaps

    Call glGenerateMipmap after rendering to FBO.
  4. glFramebufferTextureFace/Layer/2D

    To create 2D FBO using single cubemap face, we could use glFramebufferTextureFace: http://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureFace.xml

    However this is not implemented on NVidia...
  5. Re: Official feedback on OpenGL 4.0 thread

    Wonderful news! Has anyone tested it yet?

    And new reference pages are also a good thing. Good job!

    But now I can see another valuable feature (apart from -- of course -- including DSA into core...
  6. Re: Official feedback on OpenGL 4.0 thread

    When can we expect updated reference pages on opengl.org for 3.x/4.x?

    What is current shipping status of DSA? Is it going to be included with future OpenGL version? What about ATI support?
  7. Re: Official feedback on OpenGL 4.0 thread

    To all those requesting anything from OpenGL: write your own software renderer and you have it. Works great when done well.

    Binding/state system have no benefits. It is a minor problem for IHV and...
  8. Re: Official feedback on OpenGL 4.0 thread

    It's hard to call it "revolution", I was hoping to see all glBinds deprecated and use only DSA (at least in core profiles).
Results 1 to 8 of 8