Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Baba

Search: Search took 0.01 seconds.

  1. Replies
    3
    Views
    481

    Re: OpenGL & Starcraft?

    hi llg

    i had some problems like that it was with directX 8.0a so i install previous directX 7.0 and no more errors. nowadays i stop star and i go war3 so i can't say you if it has been corrected....
  2. Replies
    2
    Views
    407

    Re: blanding and 32 bits float textures

    pfff :(

    thanks
  3. Replies
    2
    Views
    407

    blanding and 32 bits float textures

    Hey,

    I would like to know if now we can use blending with 32 bits float textures on ati and nvidia' cards.

    Thanks
  4. Thread: Multiplatform

    by Baba
    Replies
    0
    Views
    373

    Multiplatform

    Hey

    I have to develop a multiplatform api (win and linux all distributions) on pc. This api is to do pictures ameloration and 3d reconstrution using shaders (for ati or nvidia Graphics cards) for...
  5. Thread: Multiplatform

    by Baba
    Replies
    0
    Views
    363

    Multiplatform

    Hey

    I have to develop a multiplatform api (win and linux all distributions) on pc. This api is to do pictures ameloration and 3d reconstrution using shaders (for ati or nvidia Graphics cards) for...
Results 1 to 5 of 5