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Type: Posts; User: Fabio_3Nu

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  1. So, I have resolved the mistery. You can only...

    So, I have resolved the mistery.

    You can only read from a single color buffer at a time when you do a framebuffer blit; you can write to many draw buffers (technically up to GL_MAX_DRAW_BUFFERS at...
  2. I'm checking with glGetError() and/or the...

    I'm checking with glGetError() and/or the KHR_debug and I don't get any error.



    It doesn't work for me on both cases. Although, it would make sense to me getting the nearest values on integer...
  3. How to resolve integer multisampled texture attached to a framebuffer?

    Hi,

    I'm having some troubles in resolving integer multisampled textures.
    I have a simple questions which although, don't seem to get strong answers so far.

    I already know that I can define...
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