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Type: Posts; User: idaka82

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  1. Let me try to guess, you were asking for native...

    Let me try to guess, you were asking for native (i.e., not CLR) C/C++ for Windows. Half a year ago I was wondering about he same problem as you, however, you will not find easy and ready to use...
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    What kind of linking errors are you getting?...

    What kind of linking errors are you getting? Also, consider just including glew.c, glew.h and glxew.h into your project. I am doing so, no need to link with glew library.
  3. No, it should be simplier, declare array in...

    No, it should be simplier, declare array in shader and then move the whole content by using one of the functions glUniform (see details here http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml).
    ...
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    Can you provide some source code? What version of...

    Can you provide some source code? What version of context do you create? What GPUs are in these PCs?

    Best,
    Ildar
  5. Saying cannot agree less I meant that I meant...

    Saying cannot agree less I meant that I meant that it is hard to disagree. Microsoft has its DirectX, where by the way you can chose what you need. Intel wants to get back the title for manufacturer...
  6. Cannot agree less.

    Cannot agree less.
  7. Thanks Dorbie, I saw this paper already but it...

    Thanks Dorbie, I saw this paper already but it was not what I was looking for. I was looking for a hardware independent type of API that allows to select from a set of gpus one. For instance, in my...
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    OK, Problem solved. It appeared that I had a bug,...

    OK, Problem solved. It appeared that I had a bug, which resulted in such case that rendering engine was always expecting model matrix location id to be 0. And with Intel chip it wasn't the case.
  9. Thanks, I wonder if this will change, given...

    Thanks,

    I wonder if this will change, given that new intel cpus are coming with hd 3000/4000 and in all new laptops, that have discreet graphics, OS will always see two devices, and by default...
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    Render function makes the following calls: ...

    Render function makes the following calls:


    wglMakeCurrent(__CurrentHDC,__CurrentHGLRC);
    glUseProgram(CRenderEngine::__ShaderProgramId_Color);...
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    Combo of Intel HD 3000 with NVidia 540M

    Hi Everyone,

    I have a code that renders a model. It works perfectly with GLSL 1.40 on NVidia, but, when rendered the scene on Intel HD 3000 (driver version 9.17.10.2867) nothing works. The intel...
  12. Can one actually select GPU on which to create GL context? (for Windows)

    Hi Everyone,

    I am working on a research project where we need to ship our prototype (a small game with use of OpenGL) to our participants. No need to say that this application has to be robust...
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