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Type: Posts; User: Aumnayan

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  1. Thank you. That was the peice I was missing....

    Thank you. That was the peice I was missing. Though it's not quite behaving right at the moment, the problem now is more likely my numbers then my process.
  2. Pretty Basic Object Orientation Question... hopefully

    So I have an objected loaded into a VBO, and am trying to put said object in multiple places in my scene, each with it's own orientation in the world space defined by (up, right, and forward) normal...
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    Diffuse Lighting

    My goal is to have a directional light source steming from the upper left corner of the screen regardless of the scene's transformations. I'm obviously missing something since the lighting is doesn't...
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    IBO's and glDrawElements

    So what I am attempting to do is create multiple pieces of geometry and concate them together into an IBO I can then iterate over displaying each piece of geometry via glDrawElements. I know that I...
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    Memory leak while uploading textures

    I've been wrestling with a memory leak problem and have it traced to the method I am using to upload & update textures. I wrote a small program in order to test this theory, and sure enough I can...
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    It's ranging between 0 and 16,772 bytes, so it...

    It's ranging between 0 and 16,772 bytes, so it doesn't appear to be correlated to the size of the texture. <edit, I just saw it jump up a little over 1MB on a 'n' press, so I really don't know where...
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    Memory leak using glTexSubImage2D

    In the course of my application I create a 2048x2048 texture which then gets updated periodically. Every few times this texture gets updated via a glTexSubImage2D call there is a significant hit on...
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    It seams as though I'm SOL with regards to using...

    It seams as though I'm SOL with regards to using textures in my vertex shader. Another user with a similar problem found a solution and got me thinking about things and unless I'm mistaken when a...
  9. [edit] Huh. I didn't think of that. Thanks,...

    [edit]

    Huh. I didn't think of that. Thanks, I'm having a similar problem at the moment.
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    I apologise. I shouldn't ask for help then dump...

    I apologise. I shouldn't ask for help then dump on the response given when it goes contrary to what I understand, since if I understood it I wouldn't need to ask. I've modified the shaders to be the...
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    That odd, considering the previous incarnation of...

    That odd, considering the previous incarnation of this shader (below) compiled and linked fine. And the problems I'm experiencing are in the linker and not the compiler. This is being run on a Radeon...
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    Try adding the following: ...

    Try adding the following:

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

    Change...
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    Why isn't my shader linking?

    I'm having a bit of a problem linking my shaders. They seam to build fine, but the vertex shader continually fails to link, without indicating what's causing the link to fail. I've included source...
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    Height Map display performance.

    I've written a application to essentially display a height map, and am now trying to increase it's frame rate to something a little better then the 8 I'm currently getting on the target hardware....
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    Re: Textures and Quality

    Sometimes it's the stupidest things that trip us up.

    The problem appears to be the size of the textures used. Creating the bitmap in a 1024x1024 buffer instead of the 676x1024 correct the quality...
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    Textures and Quality

    I have a bitmap, with text, that I'm attempting to get displayed on the screen. This isn't a problem in itself, as I simply create a texture based on the bitmap and display it. The problem is that...
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