Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: 31337

Page 1 of 8 1 2 3 4

Search: Search took 0.24 seconds.

  1. Replies
    6
    Views
    280

    Re: Working with the GPU

    Its kindof hard to understand your code, isn't there any documentation on this whole ARB business?
  2. Replies
    6
    Views
    280

    Re: Working with the GPU

    Do either of you guys have a link to where I can find out more?
  3. Replies
    6
    Views
    280

    Working with the GPU

    How do I pull off full screen antialiasing with GL? I would like to do it through hardware. My initial thought was to look at the stencil buffer (or the frame buffer, whichever one stores the...
  4. Thread: "Lighting"

    by 31337
    Replies
    8
    Views
    678

    Re: "Lighting"

    Actually, maybe I will use GL Lighting
  5. Thread: "Lighting"

    by 31337
    Replies
    8
    Views
    678

    Re: "Lighting"

    And what on earth does q3map -light do? It seems like it would control the graphical lighting...
  6. Thread: "Lighting"

    by 31337
    Replies
    8
    Views
    678

    "Lighting"

    What is the best way to create light without using GL lighting and or polygons with light looking textures on them? Isn't there a way to cast rays away from the light position or something?

    I'm...
  7. Replies
    12
    Views
    1,033

    Re: Textures: To the Power of 2 or Not to the ...

    as in gluBuild2DMipmaps? I've heard the opposite from others...
  8. Replies
    12
    Views
    1,033

    Textures: To the Power of 2 or Not to the ...

    To the Power of 2 or Not to the power of two, *that* is the question.

    Are there any GL functions that will let me make textures out of images with dimensions that are not to the power of 2 or do...
  9. Replies
    3
    Views
    203

    Re: glRotatef() Rotation Matrix

    Thanks guys
  10. Replies
    3
    Views
    203

    glRotatef() Rotation Matrix

    What is the matrix used by glRotatef for 3d position based rotation with an angle? I hear its in the red book but I can't find it. Thanks
  11. Replies
    9
    Views
    637

    Re: White Textures :(

    Cool I'll check that out.
  12. Replies
    9
    Views
    637

    Re: White Textures :(

    My program is having some freaky crashing issues on exit. I'm looking into them. Is there an easy way to find memory leaks and such?
  13. Replies
    9
    Views
    637

    Re: White Textures :(

    Nope didn't do it.
  14. Replies
    9
    Views
    637

    Re: White Textures :(

    channels: 3
    width: 64
    height: 256
    Type: 6407 (RGB?)
    data pointer: 0x04abbca8

    I got those with my debugger. Should still do the job http://www.opengl.org/discussion_boards/ubb/smile.gif
  15. Replies
    9
    Views
    637

    Re: White Textures :(

    Ok I'll give you a log of the variables I'm passing it. I actually am having a problem with freeing memory twice. When I hit escape my program beeps (i'm guessing its a memory error) and I've tried...
  16. Replies
    9
    Views
    637

    White Textures :(

    I'm having a serious problem with my texturing class. gluBuild2DMipmaps() fails and when I check the error it says its "out of memory" and when I try to use glTexImage2D instead it gives me...
  17. Thread: AHHH! BSP Files!

    by 31337
    Replies
    6
    Views
    230

    Re: AHHH! BSP Files!

    Ok sorry guys, if I have anymore questions I'll go to another forum. It always just seemed like you guys knew what you were talking about http://www.opengl.org/discussion_boards/ubb/smile.gif
    ...
  18. Thread: AHHH! BSP Files!

    by 31337
    Replies
    6
    Views
    230

    AHHH! BSP Files!

    I have an inquiry concerning the quake 3 bsp format. I read in the entire file and I put it in the designated structs etc. However, I'm trying to parse the entities lump which stores information...
  19. Replies
    60
    Views
    3,868

    Re: distributed computing project

    Simply amazing topic! However I am a little skeptical. I think that 40 times the power is a bit exaggerated and has to be weighted though.
  20. Replies
    10
    Views
    494

    Re: Win32 Multithreading

    Thanks for your help guys you rock. However, forget about printf(), it was just a simple test.

    However now I have questions regarding the winsock API and being multithreaded. My server app setup...
  21. Replies
    10
    Views
    494

    Re: Win32 Multithreading

    Nevermind I got it thanks for your help. The trick is EnterCriticalSection() http://www.opengl.org/discussion_boards/ubb/smile.gif
  22. Replies
    10
    Views
    494

    Re: Win32 Multithreading

    And can I get some more specifics? I can't find anything on MSDN. What are the function names for creating "mutex"s? Thanks
  23. Replies
    10
    Views
    494

    Re: Win32 Multithreading

    What board should I post this to http://www.opengl.org/discussion_boards/ubb/smile.gif
  24. Replies
    10
    Views
    494

    Win32 Multithreading

    I'm sorry to take the topic directly off of OpenGL, but I have some questions on windows multithreading for a multiplayer game I'm making, and I figured you guys would be the ones with the answers.
    ...
  25. Re: Is OpenGl the best solution for 3d web graphics?

    Isn't VRML made specifically for that? OpenGL won't show up within your web browser if thats what your looking for.
Results 1 to 25 of 189
Page 1 of 8 1 2 3 4