Its kindof hard to understand your code, isn't there any documentation on this whole ARB business?
Type: Posts; User: 31337
Its kindof hard to understand your code, isn't there any documentation on this whole ARB business?
Do either of you guys have a link to where I can find out more?
How do I pull off full screen antialiasing with GL? I would like to do it through hardware. My initial thought was to look at the stencil buffer (or the frame buffer, whichever one stores the...
Actually, maybe I will use GL Lighting
And what on earth does q3map -light do? It seems like it would control the graphical lighting...
What is the best way to create light without using GL lighting and or polygons with light looking textures on them? Isn't there a way to cast rays away from the light position or something?
I'm...
as in gluBuild2DMipmaps? I've heard the opposite from others...
To the Power of 2 or Not to the power of two, *that* is the question.
Are there any GL functions that will let me make textures out of images with dimensions that are not to the power of 2 or do...
Thanks guys
What is the matrix used by glRotatef for 3d position based rotation with an angle? I hear its in the red book but I can't find it. Thanks
Cool I'll check that out.
My program is having some freaky crashing issues on exit. I'm looking into them. Is there an easy way to find memory leaks and such?
Nope didn't do it.
channels: 3
width: 64
height: 256
Type: 6407 (RGB?)
data pointer: 0x04abbca8
I got those with my debugger. Should still do the job http://www.opengl.org/discussion_boards/ubb/smile.gif
Ok I'll give you a log of the variables I'm passing it. I actually am having a problem with freeing memory twice. When I hit escape my program beeps (i'm guessing its a memory error) and I've tried...
I'm having a serious problem with my texturing class. gluBuild2DMipmaps() fails and when I check the error it says its "out of memory" and when I try to use glTexImage2D instead it gives me...
Ok sorry guys, if I have anymore questions I'll go to another forum. It always just seemed like you guys knew what you were talking about http://www.opengl.org/discussion_boards/ubb/smile.gif
...
I have an inquiry concerning the quake 3 bsp format. I read in the entire file and I put it in the designated structs etc. However, I'm trying to parse the entities lump which stores information...
Simply amazing topic! However I am a little skeptical. I think that 40 times the power is a bit exaggerated and has to be weighted though.
Thanks for your help guys you rock. However, forget about printf(), it was just a simple test.
However now I have questions regarding the winsock API and being multithreaded. My server app setup...
Nevermind I got it thanks for your help. The trick is EnterCriticalSection() http://www.opengl.org/discussion_boards/ubb/smile.gif
And can I get some more specifics? I can't find anything on MSDN. What are the function names for creating "mutex"s? Thanks
What board should I post this to http://www.opengl.org/discussion_boards/ubb/smile.gif
I'm sorry to take the topic directly off of OpenGL, but I have some questions on windows multithreading for a multiplayer game I'm making, and I figured you guys would be the ones with the answers.
...
Isn't VRML made specifically for that? OpenGL won't show up within your web browser if thats what your looking for.