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Type: Posts; User: Cubitus

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  1. Replies
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    6,138

    Re: alpha-to-coverage on NV 182.08

    Here's some screenshots...

    White quad, alpha gradient [0, 1.0] @ 8x MSAA (gamma correction off):
    http://cdn-2-service.phanfare.com/images...45e7111799f7d_4

    White quad, alpha gradient [0, 1.0]...
  2. Replies
    11
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    6,138

    Re: alpha-to-coverage on NV 182.08

    remdul,

    Which antialiasing setting are you using? 8xQ? 16xQ? I looked at this and I did not find any behavior difference between 177.41, 180.48 and 182.08 releases.

    The 2x2 dither pattern is...
  3. Replies
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    3,659

    NV_explicit_multisample specification

    Does anyone know where I can find this specification?

    It is part of the 180.10 leaked drivers...

    From EXT_direct_state_access:



    thanks,
  4. Re: Multisample resolve is not gamma correct with FBOs

    Correction: It is allowed to render to a renderbuffer with internal format set to GL_SRGB8_ALPHA8 (I did a mistake in my test) but still it does not change the end result: the AA resolve is not gamma...
  5. Re: Multisample resolve is not gamma correct with FBOs

    I agree that this might not be a bug. However the API should let the application specify if linearization is needed prior MSAA samples averaging, and before storing it if the destination buffer has...
  6. Multisample resolve is not gamma correct with FBOs

    Hi,

    I tested this with both Nvidia GT200 and G80/G90 series (drivers release Forceware 177.35 & 177.41). If the rendering is done without FBOs i.e. multisampling is controlled either by the Nvidia...
  7. Re: What's going on with WGL_NV_multisample_coverage?

    Sorry, my fault... I had SDK 10 installed but it seems it was not the latest version.

    I get it now, thanks.

    Cub
  8. What's going on with WGL_NV_multisample_coverage?

    This extension can be used to enable CSAA in an application window without rendering to a framebuffer object (without using NV_framebuffer_multisample_coverage). It should behave like...
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