Meanwhile I checked versions and seems that only openGL 1.1 is added to win7, wondering why it doesnt get updated with the graphics driver install.
Type: Posts; User: bonsalty
Meanwhile I checked versions and seems that only openGL 1.1 is added to win7, wondering why it doesnt get updated with the graphics driver install.
Greetings, need some help, ideas!
I am working on a project , building 3D pipeline models for the waterworks, it uses opengl, freeglut , glew. It is working excelent on many
computers including...
Thanks, I didnt post the solution , but this is exactly what I did and it fixes the problem , using vector< class pointer > instead of just vector <class>. Besides this is a c++ vector pitfall its...
PROBLEM SOLVED:
Ok I think I found the problem, its nothing with VBO its a fun with vector memory allocation. The folowing thing happens in this code:
for (int i=0;i<10;i++){
...
No sorry, pipelines.pushback was type mismatch in my code its ok:
push_back.
I replaced everything to glew, its not working either, the same issue.
I dont use any threads.
Thanks for your response.
a)Well, I didnt mention , Im using freeglut for windowing if this counts.
b)Yes I bind those before drawing. I think my code is just right,
but Windows is messing up...
Im using VBO for fast rendering, now I have an issue I cant solve:
glGenBuffer is behaving idiotic when assigning IDs for the vector<MyClass> objects. I get always the same values for normalsID,...