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Type: Posts; User: OpenCoffee

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    Ok, got a little bit closer to the root of the...

    Ok, got a little bit closer to the root of the problem (I guess), but it's not solved yet. Apprently (after using gdebugger) this seems to be the error in the fragment shader:
    Sampler needs to be a...
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    Shader problem when switching computer

    Hello!

    I got this really weird problem that I am searching a solution for. You see, I have created a glsl shader to handle simple shadowmaps. This project was created on a computer that uses a GTX...
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    Shadow mapping - Multiple lights problem

    Hello programmers!
    I guess this post will be kinda long, but for anyone who read it and might give one suggestion you should know that I would be very very thankfull.
    Anyhow, I am following this...
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