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Type: Forum Threads; User: tonyo_au

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  1. Shader Performance

    Started by tonyo_au, Yesterday 09:00 PM
    • Replies: 0
    • Views: 60
    Last Post: Yesterday 09:00 PM
    by tonyo_au  Go to last post
  2. Selecting graphics card on laptops

    Started by tonyo_au, 03-11-2013 05:10 AM
    • Replies: 0
    • Views: 316
    Last Post: 03-11-2013 05:10 AM
    by tonyo_au  Go to last post
  3. ZoomGPU

    Started by tonyo_au, 02-28-2013 08:31 PM
    • Replies: 0
    • Views: 335
    Last Post: 02-28-2013 08:31 PM
    by tonyo_au  Go to last post
  4. nVdiaia NSight 3.0

    Started by tonyo_au, 02-09-2013 09:23 PM
    • Replies: 1
    • Views: 518
    Last Post: 02-19-2013 02:05 PM
    by nuclear_bro  Go to last post
  5. AMD glGetProgramStageiv crash

    Started by tonyo_au, 02-10-2013 09:10 PM
    • Replies: 0
    • Views: 345
    Last Post: 02-10-2013 09:10 PM
    by tonyo_au  Go to last post
  6. AMD glLinkProgram crash

    Started by tonyo_au, 02-10-2013 09:00 PM
    • Replies: 0
    • Views: 277
    Last Post: 02-10-2013 09:00 PM
    by tonyo_au  Go to last post
  7. Dynamic subrountines vs switch/if

    Started by tonyo_au, 01-24-2013 09:48 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,126
    Last Post: 01-30-2013 06:43 AM
    by aqnuep  Go to last post
  8. Binding Textures

    Started by tonyo_au, 11-07-2012 07:48 PM
    • Replies: 2
    • Views: 430
    Last Post: 11-07-2012 11:36 PM
    by tonyo_au  Go to last post
  9. uniform sizes

    Started by tonyo_au, 10-22-2012 12:04 AM
    • Replies: 2
    • Views: 797
    Last Post: 10-22-2012 02:35 AM
    by tonyo_au  Go to last post
  10. Large vertex buffer and out-of-memory error

    Started by tonyo_au, 10-18-2012 10:19 PM
    • Replies: 3
    • Views: 958
    Last Post: 10-19-2012 10:30 AM
    by malexander  Go to last post
  11. selectively write to one target with multi-render tagets

    Started by tonyo_au, 06-06-2012 11:39 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 2,082
    Last Post: 06-07-2012 09:44 PM
    by Alfonse Reinheart  Go to last post
  12. [solved] textureSize with GL_LINEAR_MIPMAP_LINEAR

    Started by tonyo_au, 04-28-2012 12:34 AM
    • Replies: 7
    • Views: 1,314
    Last Post: 04-30-2012 04:23 PM
    by aqnuep  Go to last post
  13. Problem with texture arrays

    Started by tonyo_au, 04-28-2012 02:51 AM
    • Replies: 0
    • Views: 705
    Last Post: 04-28-2012 02:51 AM
    by tonyo_au  Go to last post
  14. bit wise operation giving link error

    Started by tonyo_au, 04-12-2012 06:59 AM
    • Replies: 3
    • Views: 927
    Last Post: 04-12-2012 06:20 PM
    by tonyo_au  Go to last post
  15. shared depth buffer

    Started by tonyo_au, 04-09-2012 12:56 AM
    • Replies: 2
    • Views: 620
    Last Post: 04-09-2012 06:10 AM
    by tonyo_au  Go to last post
  16. Fragment output

    Started by tonyo_au, 04-07-2012 09:25 PM
    • Replies: 2
    • Views: 558
    Last Post: 04-07-2012 10:19 PM
    by tonyo_au  Go to last post
  17. Help understanding glSampleID

    Started by tonyo_au, 03-20-2012 11:59 PM
    • Replies: 2
    • Views: 673
    Last Post: 03-21-2012 07:49 PM
    by tonyo_au  Go to last post
  18. Help with Link error

    Started by tonyo_au, 02-26-2012 08:28 PM
    • Replies: 7
    • Views: 920
    Last Post: 03-06-2012 09:07 PM
    by tonyo_au  Go to last post
  19. Wrong vertices drawing with VBO with glDrawArrays

    Started by tonyo_au, 01-29-2012 05:28 AM
    • Replies: 3
    • Views: 1,062
    Last Post: 01-29-2012 09:26 PM
    by tonyo_au  Go to last post
  20. ARB_shading_language_include

    Started by tonyo_au, 01-15-2012 05:55 AM
    • Replies: 4
    • Views: 965
    Last Post: 01-15-2012 07:12 PM
    by tonyo_au  Go to last post
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