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Type: Posts; User: Kobe Bryant

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  1. Replies
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    Polygon line over Polygon

    I want to draw severl quads and the boundries of the quads using polygon-offset.

    But it was too much slower than just drawing lines with z-direction transformation on top of the quads.

    My...
  2. Thread: Too slow

    by Kobe Bryant
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    Re: Too slow

    VSync worked.
    The running time has been cut in half.
    -Thanks.
  3. Thread: Too slow

    by Kobe Bryant
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    212

    Too slow

    Sorry for posting as a new topic though it's not new. But I need some attention!!!
    The other description of my problem is in the title "SwapBuffers()...".

    After finding my code did not perform as...
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    Re: SwapBuffers! On Windows

    Should have explained more detail!

    I tested with several millions of polygons on the
    (1)SUN UNIX Solaris10-with SVR1200 Graphics card(30mil-tri/sec-benchmark) and got the same order of...
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    SwapBuffers! On Windows

    I've been tuning my program and it turned out
    the function "SwapBuffers()" was taking most of the time.

    One of my books says "Most systems have a limited amount of memory to hold buffers for...
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    Re: Regarding X-events, OpenGL, glX:

    Never mind. It's been resolved.

    Thanks.

    -KB
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    Which one is responsible drawing.

    If I run an OpenGL application remotely,
    which one is doing the drawing?
    The one that I am sitting(server) or the other machine that I logged on (client)?
    What's gonna happen the server does not...
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    Re: single buffer visual.

    I am developing a code suing mixed mode of the buffers for several platfoms (unix, linux & windows). Is it a safe bet assuming all platforms
    have double buffer?

    -Thanks.
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    initialization failure ddraw.dll

    I got initialization failure ddraw.dll when I call SetPixelFormat.

    Any advice will be appreciated.

    -K Bryant
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    initialization failure ddraw.dll

    I got initialization failure ddraw.dll when I call SetPixelFormat().

    Any advice will be appreciated.
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