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Type: Posts; User: honaccyk

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    Re: diffuse shader problem

    Is there any other way to do it besides making my own matrices? What do you think about using built-in gl_LightSource[n].position or loading ModelView matrix after gluLookAt?
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    diffuse shader problem

    I have got a problem with diffuse light shader. Moving or rotating camera changes color on objects(light position is the same as camera position or something like that). I want to make stationary...
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