Does anyone have an opinion on this?
// use window coords - not abstract axis
void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
...
Type: Posts; User: o5jive
Does anyone have an opinion on this?
// use window coords - not abstract axis
void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
...