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    now i feel really foolish.. :whistle: i really...

    now i feel really foolish.. :whistle: i really used a mipmap in the tex parameters, and without its working. big thx! :)
    but i used the same parameters like in the old glut-programs and there it...
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    Simple Question about Squeezing Textures

    Hey :)

    I'm using OpenGL with SDL and i've got a little problem with GLSL if i try to squeeze the image in the Post-Processing-Shader, for example:

    outColor = texture2D(texture,...
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