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Type: Posts; User: doctor_honeydew

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  1. Thanks yoyo! This seems like the best method....

    Thanks yoyo!

    This seems like the best method. For each triangle I can pass to the shader a subset of the polygon boundary edges. The shader can then compute the minimum length vector between the...
  2. Thanks for those quick responses. That's...

    Thanks for those quick responses. That's certainly given me some ideas.
  3. No. Any suggestions you can think of would be...

    No. Any suggestions you can think of would be much appreciated!
  4. Making an arbitrary polygon look darker towards the edges

    I am writing an application which displays 2d polygons. My application is in Java and uses jme3 / LWJGL at the higher levels but I don't think that changes much, my question is at the GL level.
    ...
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