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Type: Posts; User: hjeldin

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    INVALID_ENUM on glTexImage2DMultisample

    Hello everyone,
    i'm trying to create a multisampled FBO but i get a GL_INVALID_ENUM on
    glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,2,GL_RGBA,1024,768,false);

    I can't understand this error...
  2. Seems like compiling an empty GEOMETRY_SHADER and...

    Seems like compiling an empty GEOMETRY_SHADER and linking it to the program raises an INVALID_VALUE but the LINK_STATUS and INFO_LOG are empty.
    Should i report this to NVIDIA?
  3. [SOLVED]glLinkProgram throws an INVALID_VALUE without errors.

    Hello everyone,
    i'm trying to understand why my code throws an INVALID_VALUE when trying to link a successful attached set of shaders to a program.
    I've checked the specifications and it seems that...
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