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Type: Posts; User: AlgorithmX2

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  1. Replies
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    Re: radar display effect

    I'll provide two less shader heavy alternatives,

    1.
    Create a reasonably high density ring geometry, with an inner radius of 0 ( or near 0 ) and make the rings alpha gradually build from 0.0 to...
  2. Replies
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    3,661,676

    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    I like many others who have already posted, and those who will, am severely disappointed, if not angry or even infuriated.

    We waited numerous months with no word of anything as we hoped that they...
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