Seeing how much of an improvement the Experimental C++ Bindings for OpenCL are compared to the C bindings. http://www.khronos.org/registry/cl/ (You need to be way less verbose).
It would be...
Type: Posts; User: NocturnDragon
Seeing how much of an improvement the Experimental C++ Bindings for OpenCL are compared to the C bindings. http://www.khronos.org/registry/cl/ (You need to be way less verbose).
It would be...
I agree with Korval's idea.
Which is also what D3D11 seems to be finally doing.
In the GameFest presentation they talk about supporting D3D10.1, D3D10 and even D3D9 HW. The new features...
:eek: wow That's great man! I once modified the interaction.vfp to add parallax mapping, but this is just another league!
Can't wait to try it!!!
Is there a way this will work on a R9800?
The same here with a 9600 and 3.10
Maybe in google? O_o
-- "Normal Maps" source code demo --
I read somewhere Haig (Matrox Tech Support) Said that they were expecting the professional comunity to adopt HDM way before the gaming one. I wonder how they could if there is not such extension......
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix...