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Type: Posts; User: BB_John

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  1. Replies
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    I've basically done what you suggested - I've...

    I've basically done what you suggested - I've closed down the top/left/bottom.right frustum values to 0.1 but currently still have the nea plan set to 0.3. I'll try closing this down further now to...
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    Newbie with "3D environment" question

    Hello again forum...

    Finished coding a "simple" 3D environment in which a "player" walks around a room with a doorway to the outside world - basically a very simple first-person simulator.

    I...
  3. Is the Z axis positive or negative "into the screen"?

    Hello forum again,

    Another simple question for you all - is the Z axis positive or negative "into the screen"?

    I've seen one tutorial where it's negative. If this is true, why does glfrustum...
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    1,693

    Thanks both of you. Now using gl_frustum but...

    Thanks both of you. Now using gl_frustum but still have some wierd results. May post these here...
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    1,693

    Simple projection matrix question

    Hello forum again,

    Following the homogeneous co-ordinate system, I wanted to add a simple perspective projection matrix to my OpenGL code.

    Wikipedia states that the "simplest" or "normal"...
  6. Done and done. Thank you very much newbiecow. ...

    Done and done. Thank you very much newbiecow. I'm motoring now and I'm sure I'll have a few more questions for the forum very soon. Actually, I feel one coming on...
  7. Noob has a problem with really simple OpenGL example

    Hello forum,

    Being the very, very new noob that I am, I'm failing to get the basics functioning as I expect them to in OpenGL.

    My simple (very simple) single source file windows program is...
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