Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Johnny Tremain

Search: Search took 0.00 seconds.

  1. Haha, thanks for the confirmation; I was hoping...

    Haha, thanks for the confirmation; I was hoping for a more elegant solution :)

    It blows my mind that PVP still requires a useless vao to be around for core profile.
  2. Programmable Vertex Pulling with CORE mode?

    Hi,

    I got PVP working in COMPATIBILITY mode. When I switched to CORE, I get
    Type: Error; Source: API; ID: 1282; Severity: High
    GL_INVALID_OPERATION error generated. Array object is not active....
  3. Hey Ambator. If you have a different gpu, you...

    Hey Ambator. If you have a different gpu, you should try that.

    The reason is I had a similar issue, but it was dealing with glBindSampler. One time it was nVidia driver issue.

    The other is...
  4. Replies
    62
    Views
    38,120

    After moving to the new nvidia beta drivers AND...

    After moving to the new nvidia beta drivers AND defining GL_GLEXT_PROTOTYPES, glDebugMessageCallback works. The previous driver reported missing glDebugMessageCallback/ARB as missing when I ran...
  5. In case anyone is interested, I resolved and...

    In case anyone is interested, I resolved and posted it here: http://www.opengl.org/discussion_boards/showthread.php/178712-NVIDIA-releases-OpenGL-4-3-beta-drivers/page5
  6. Replies
    62
    Views
    38,120

    I filed a bug on glew, so hopefully an answer...

    I filed a bug on glew, so hopefully an answer will come soon.
  7. Replies
    62
    Views
    38,120

    Hi malexander. I am using the following code. ...

    Hi malexander. I am using the following code. My issue is that glDebugMessageCallback is null at runtime using freeglut and GLEW (both are latest version).
    I also posted more code in a different...
  8. Replies
    62
    Views
    38,120

    Hi, Is there a lack of support for...

    Hi,

    Is there a lack of support for glDebugMessageCallback running on linux beta driver?

    Thank you.
  9. Thank you for all of your inputs. Unfortunately,...

    Thank you for all of your inputs. Unfortunately, I just tested with the beta drivers and it's still core dumping on me. Using the code I posted, those functions are linked to libGLEW.so.1.9...
  10. I see. I will migrate back to beta driver to...

    I see. I will migrate back to beta driver to test. I thought 304.43 would include beta 301.15 though.
  11. Ah. I did some searching and I think the...

    Ah. I did some searching and I think the equivalent of that using freeglut is GLUT_DEBUG via glutInitContextFlags(GLUT_FORWARD_COMPATIBLE | GLUT_DEBUG). Is that the right way? I followed this:...
  12. Hi thokra, What do you mean by "debug...

    Hi thokra,

    What do you mean by "debug context"? The executable has to be in debug mode?
  13. glDebugMessageCallback on nVidia using Ubuntu

    Hi,

    I have successfully used glDebugMessageCallback on Windows 7 with the same GTX 465.

    When I try to do this on Ubuntu 12.04, glDebugMessageCallback/ARB are null using GLEW.
    Does nVidia...
Results 1 to 13 of 13