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Type: Posts; User: Benjamin3D

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  1. Replies
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    "An INVALID_OPERATION error is generated" that is...

    "An INVALID_OPERATION error is generated" that is actually what I have with my draw call with GL_TRIANGLES while I use tess shaders.
    Thank you, it's more clear.
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    Thank you so much, So if I use a geometry shader...

    Thank you so much,
    So if I use a geometry shader beginning like this:

    layout(triangles) in;
    layout(triangle_strip, max_vertices = 3) out;

    After fragment shader I have only one choice to draw...
  3. Replies
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    About tessellation shaders

    Hi everybody,

    I'm trying to use tessellation shaders and i'm wondering if we can only use them with GL_PATCHES.

    I have a simple code using vertex and fragment shaders with GL_TRIANGLE and I...
  4. Hi Ivick, Check WGL_EXT_swap_control for windows...

    Hi Ivick,
    Check WGL_EXT_swap_control for windows and GLX_EXT_swap_control for Linux. You have some methods to change the swap interval giving a new interval or to (dis)activate VSync with specific...
  5. Thread: About VSync

    by Benjamin3D
    Replies
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    1,069

    About VSync

    Hi everybody,

    I'm currently working on vertical synchronization. The question is simple : On windows I've found a method (wglGetSwapIntervalEXT() in WGL_EXT_swap_control) to know if VSync is...
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