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Type: Posts; User: taffinthief

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  1. Hmm. I guess this is too tough. I will probably...

    Hmm. I guess this is too tough. I will probably just divide up the lines in the geometry shader.
  2. Visual artifact resulting from reading texture coordinate in geom shader

    This problem is very strange, but I'm going to take my time and explain it in depth.

    I have a shader that takes a series of dashed lines and turns them into "broken" ribbons -- i.e. each group of...
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